Tuesday, July 31, 2012

Card of the Day - Path of the Enlightened


I wanted to make a cycle of uncommon enchantments that had an off-color activation cost.  They should be useable in limited in a deck that didn't include the 2nd color, but would be powerful if both colors were used.

Also, TAPPING ENCHANTMENTS.  That is all.

Thursday, July 26, 2012

Tuesday, July 24, 2012

Monday, July 23, 2012

Card of the Day - Relinquish


This is a different version of Blatant Thievery. It costs 2 mana less, but the opponents choose which cards to give up. 

Sunday, July 22, 2012

Card of the Day - Thran Power Stone


The Thran were really cool and made a bunch of stuff way back when.  This card captures their flavor, while being almost Mishra's Workshop in artifact form.

Saturday, July 21, 2012

Card of the Day - Storm Dragon

This guy is a color-shifted Shivan Dragon.  I just thought he was cool.  Also:  not too powerful for uncommon.

Friday, July 20, 2012

Card of the Day - Korrud's Phylactery


If you don;t know who Korrud is, you can find his card here.

Back in business!

Hey guys, thanks for commenting on my cards this month!  I'll be going back and commenting on your comments today, as I finally have internets in my new apartment. 

Thursday, July 19, 2012

Card of the Day - Narcus the Infected


This guy is awesome in multiplayer games, as his first two abilities work better against multiple opponents. Plus, he's a werewolf.  That's cool.

Wednesday, July 18, 2012

Card of the Day - Anrha, Chaos Acolyte


I like the idea of planeswalkers making emblems that do small things.  This guy just makes your direct damage spells a tiny bit better.  Pretty sweet.

Tuesday, July 17, 2012

Card of the Day - Myrra Finn


I like making planeswalkers with static abilities, as it seems like a reasonable evolution of the card type.

Monday, July 16, 2012

Card of the Day - Olai Potae, Lady of Fungus


If you don't know, trample and deathtouch work really well together.  You only have to assign enough damage to a blocking creature to destroy it, and the rest carries over to the defending player. 

Sunday, July 15, 2012

Saturday, July 14, 2012

Card of the Day - Death Incarnate


Rough cost, but crazy good ability.  First turn Dark Ritual + this = good game (unless they have a quick answer.)

Friday, July 13, 2012

Card of the Day - Enticing Aroma


Green's options for creature removal are always based on you having bigger creatures than the other guy.  Here's another entry into that field.  Put it on a big guy and watch all the tiny guys die.

Wednesday, July 11, 2012

Tuesday, July 10, 2012

Card of the Day - Malignant Knowledge


A scaling Sign in Blood.  I think this just might be exactly what monoblack needs.


edit  3/12/15.  Wizards has actually made a card with the exact same rules text, Damnable Pact, which was spoiled today and will be included in the Dragons of Tarkir set.

Monday, July 9, 2012

Card of the Day - The TARDIS


Of course the TARDIS is indestructible.  And also it travels through time, so there you have it.

Sunday, July 8, 2012

Card of the Day - The 10th Doctor

As may of you know, I'm a big Doctor Who fan, so naturally, I've made some cards based on the series. 

If you've seen the show, you know that the Doctor is totally a planeswalker.

His third ability summons the TARDIS.  If you have any guesses to what it does, this would be a good time to throw them out, as tomorrow's card is exactly that.

Saturday, July 7, 2012

Card of the Day - Icy Excavation


Here's a powerful card draw spell.  It can hurt a lot if you don't use a lot of snow cards in your deck.

Wednesday, July 4, 2012

Card of the Day - Winter Bolt

Here's a simple tack-on job.  It's just a Lightning Bolt with a ice counter and a snow mana added on.  Still awesome and you get bonus ice counters.

Monday, July 2, 2012

Sunday, July 1, 2012

Counter Production

One of the things I wanted in Frostmere was a counter theme.  A lot of blocks have used counters as a theme. A recent example is the Scars of Mirrodin block.

Since most of the plane is covered in ice, I thought Ice counters would be fun to play around with. They are a callback to a few rares from Coldsnap and one uncommon from Ice Age (which is being reprinted in Frostmere.)

We're going to be expanding on what Ice counters actually mean for the permanent that they are on.  Some cards love to be iced up.

For example:


The icier this guy gets, the more powerful he is.


Other cards punish other players for being Iced up.  This zombie turns all your ice counters into liabilities.


Here's a card that helps you if you're playing with ice counters, and can hinder the opponent if he or she is using them.



Using him in decks with other two preview cards makes him useful in different ways.  You can use him to pump up your Rime Wolf, or give counters to opposing creatures.  Best of all, he can be used to hold down an enemy for a long time.

This week's cards all deal with ice counters in some way.