In making Snow a theme for Frostmere, I
had to give it something that nothing else has had before. After
some fooling around with different mechanics, this is what I came up
with:
Notice the type line. Yes, it's true.
Snow has enchantments that tap. Although Frozen Totem is not the
first one to do so, (I'm talking to you Flowstone
Embrace) it's the first time that tapping enchantments are a part
of the flavor of the set.
A rule I set out for myself, as
mentioned in last week's article, is that everything in this set that
has the Snow type needs to have Snow in either its mana cost or
ability costs. As I was designing Snow Artifacts, I noticed that
there were an inordinate amount of them that had Snow mana costs. It
felt unelegant to force Snow mana costs on artifacts without any
activated abilites, so I tried switching the type of
card. Snow enchantments have generally the same feel as artifacts,
but are able to be targeted by a different subset of cards –
Naturalize still works, but you can't Shatter a Frozen Totem. This
seemingly innocuous side effect makes Snow better against Red, the
color weakest against enchantments. Somehow, the cold winning
against the inherent heat of the color red feels right in Frostmere.
I am
aware of the fact that enchantments aren't supposed to
tap, and these enchantments feel very
artifact-y, but the beauty lies in the fact that they need to be
dealt with in a different way than artifacts. Here's a few more
examples our snow enchantments:
Let me
know what you think, and next Friday we'll talk about lands, and
maybe a Planeswalker (or two).
IMO, Frozen Totem should say:
ReplyDelete"CARDNAME enters the battlefield tapped.
T: Add 1 to your mana pool.
(Mana from Snow permanents can pay for S.)"
(and Unearthed Totem should be templated similarly)
I know they're "supposed" to say that, but I feel it's more resonant if they add S instead of 1. I wish they would've used the S on Boreal Druid, as well.
ReplyDelete