Today's card is an evolution of an idea. It started as a black instant and evolved into a multicolored sorcery.
Let's see how it happened.
At first I wanted a black combat trick to punish blockers. I came up with this:
Once the name was changed, the card felt less black than it had previously. Assault to me is a very red/white feeling word. Also, I didn't like this card as an Instant. It felt too swingy. I reworked it and came up with this.
In this iteration, it forces the opponent to make a tough choice. The little boost is nice, too.
I like the dual hybrid cost. It's such a strange thing, but it totally works on this card. You can play it as Selesnya, Orzhov, Gruul, or Rakdos. I really hope this is something WOTC explores in the future.
For more on 4 color cards and Dragon's Maze, check out Bradley Rose's article about them, here.
Dude. You're awesome for calling me out here. Thank you! =D
ReplyDeleteYeah, man, I love this as a four-color solution. But the only problem, as you might be aware of, is that there's a chance that it's too confusing for the average casual player that the spell can't be cast with both white and red, despite it being a white and red card.
But maybe it won't be that bad. In that case, this would be AMAZING in Dragon's Maze! It's genius that this a four-color card but you end up needing to select two colors to play this card - selecting a guild combination to play it. That's strong as it ties into the guild theme of the block, even in its subtle way.
And I like that it's a sorcery. Very good in preventing blowouts from happening!