Sunday, April 29, 2012

Fun with art

While digging for art for a specific card I designed, I stumbled upon a great site that has a bunch of awesome fantasy art. It's called gdpit.com. There were so many great pieces of art on this site that I started designing cards based on the art alone.  After I did about twenty cards I thought it might be fun to play a design game with you, my readers.

Ok, so here's an example of some of the art I found.

 It looks like some sort of fissure opened up next to a building, destroying it.   Scroll down to see what I came up with.















































 Each day this week at midnight Central time, I'll be posting a picture.  I want everyone to design a card around the picture we have, and we'll compare our designs at 6 PM.

Here's another one, just for fun.

There are some Egyptian lookin' folks fighting mummies.













Take a guess and then scroll down.








































This one's silly, but you get the point. I hope that everyone reading this tries their hand at designing something!






8 comments:

  1. Fun!

    To my eye, the chasm in the first piece of art has been there forever (it's covered in grass/moss) and the explosion—which is clearly unrelated to the chasm—is what's destroying the house. It also looks like there's an unnatural smoke or debris cloud rising from the devastation. Perhaps this catastrophe is rolling across the land?

    Sulfurous Epidemic 2BR
    Enchantment (rare)
    At the beginning of each player's upkeep, he or she sacrifices a land. Then, that player may sacrifice an additional land. If he or she does, sacrifice Explosive Blight.

    The second art suggests to me that our three heroes expected mummies here and sought them out, so I'm inclined to make the card about them.

    Mummy Hunters 2WW
    Creature-Human Soldier (unc)
    Protection from Zombies
    3/3

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  2. I believe you are correct on both counts! Good show, sir. I'll be exited to see your entries for the rest of the week!

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  3. This was my favorite exercise from the first Great Designer Search, so I'm eager to see what art comes next.

    For the first, I kept thinking of how much the art reminded me of a Jund-y Stirring Wildwood (in terms of colors, not setting). After trying a few manlands, I ended up with this:

    Sudden Valley
    T: Add 1 to your mana pool.
    1RG, T: Destroy target nonbasic land.

    It'd be a member of a cycle (either allied or full, a la ISD block), presumably. Dev could cost up (or down) the ability, and while R&D is obviously holding off on land death for awhile, and Modern is thankfully free of Wasteland, I feel as though in the not too distant future, we'll want supplemental nonbasic hate. Then, eventually, Valakut gets unbanned.

    For the latter, within an egyptian-motifed block, I'd be interested in giving Trap cards another go.

    4BB
    Instant - Trap
    If three or more creatures are attacking you, you may pay 1B rather than pay ~'s mana cost.
    Put two 2/2 black Zombie creature tokens onto the battlefield.

    The more I think about it, traps seem appealing for that sort of setting. If it's far enough in the future, bringing back a very, very small dose of poison to represent mummy rot would work nicely as well.

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    Replies
    1. I feel like sudden valley is really overpowered. Dust Bowl is overpowered, and with that you have to sacrifice a land!

      I do like the idea of traps in an Egyptian block, and I've always loved poison. Thanks for playing!

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    2. I... totally meant for you to have to sacrifice the land, IE Wasteland with a mana cost. Complete typo/oversight on my part.

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    3. Ok, cool. :) Makes more sense that way.

      Delete
    4. If it's Jund-inspired, why not a BRG activation?

      I quite like the idea of traps in the Egyptian themed set. Very cool.

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    5. One of my personal theories on multicolor is that (generally) making BR, RG, and BG cards that play together is more fun (for players) than BRG cards.
      Shards was cool and all, but I don't expect to see much more of it soon.

      I did try out a B/G land with a red activation, (due to the green foreground, black middleground, and mountains in the background) but it just seemed clunky.

      Delete