Showing posts with label Unaligned. Show all posts
Showing posts with label Unaligned. Show all posts
Tuesday, March 5, 2013
Card of the Day - Cyberman Assimilator
This is an homage to the great Doctor Who villains. Is anyone else excited for the new season? Cause I frickin' am! If you're a constant reader of my blog, you'll notice I've been doing a theme of stealing creatures lately. I don't know why that is, but I do know that Cyberman Assimilator will make all your opponents creatures belong to you. Eventually.
Saturday, February 2, 2013
Saturday, January 26, 2013
Reworking my Magic - Marduk's Malice/Vaporize
This is just a flavorful reworking of Marduk's Malice. I asked you guys to help me find a better way to show Marduk's affinity with technology. Paul Irving suggested that I "lean a little scifi with Marduk's stuff," so that's what I'm intending. I just renamed this card and put a picture in (both Paul's suggestions, btw). So, without further ado, I give you Vaporize:
Saturday, January 19, 2013
Card of the Day - Marduk's Army
This card was inspired by White Sun's Zenith. The most common colorless creature token is going to be the 2/2 Construct.
Thursday, January 17, 2013
Card of the Day - Marduk's Malice
Wednesday, January 16, 2013
Card of the Day - Marduk's Castle
The nice thing about legendary lands is that there can only be one out at a time. It means you can push the power just a little bit, and it shouldn't get out of hand. This ain't Tolarian Academy, but it's pretty darn good in the right deck.
Tuesday, January 15, 2013
Card of the Day - Marduk's Solution
This card is dangerous. If it gets countered, you lose. If you're forced to discard it, you lose. If it gets milled, you lose. If it gets destroyed before your next turn, you lose. But if you cast it and it sticks around for one turn, you win. Easy peasy. Let me know what you think.
Monday, January 14, 2013
Card of the Day - Marduk's Manifesto
OK, so I was thinking. What if there's a plane where there's a guy who can't use magic? What if he's really jealous of wizards and the fact that they can? What if he decides to use his knowledge of artifice to attempt to destroy all the wizards? What if he wrote a manifesto trying to convince the rest of the non-magical people to rise up against the imagined oppressive mageocracy running the plane he lives on? What if he actually convinces people that the wizards are bad and he has some sort of rebellion? I just made a plan for a new set, that's what.
Friday, February 3, 2012
Unaligned - A New Look at Colorlessness

The mechanic on this card is Unaligned. Basically, it says you need to cast it with colorless mana. This guy is pretty good, because you don't need a lot for him to be effective. If you compare an Unaligned card to a colored card, if it costs 3 unaligned, it's the same as it costing GGG; not an easy cost to manage. That said, using Unaligned means you have to have a pretty solid colorless mana base, be it The Uzra Lands, Cloudposts, Supply Roads, or maybe one of these:
It's a lot harder to have more than one color in a deck with Unaligned cards. It might be easiest if you only use other colorless cards, or at the very least, cards that only need one or two mana of a specific color.
Let's explore Unaligned a little bit.
We'll start with an enabler. 1 and a card for 2 seems good. It can help get that extra colorless mana you need.
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Unaligned creatures tend to be larger because if their restrictive costs. |
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Colorless is pretty powerful when left alone! |
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This guy seems to be the unofficial Unaligned Lord. |

Another thing to note: Right now, the only creatures that have Unaligned are Constructs. I'm not saying there couldn't be other creature types that are Unaligned, I just haven't designed any yet.
Here's a sorcery:
Next week, we'll take a look at another colorless keyword: Forged.
Thanks for reading!
-Olaf
Updated Factories to Power Plants.
Updated Factories to Power Plants.
Sunday, January 22, 2012
Card of the Day - Machina Serpent
Today's card features a new mechanic called Unaligned. Unaligned spells may only be cast with colorless mana. See if you can come up with any good designs for this mechanic!
Edit: 3rd Ability's redundancy fixed.
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