Tuesday, October 12, 2021

#MTGMoxtober Day 12: Bones

 People have been casting bones to tell the future for a long time.  I wanted to give white an interesting way to draw cards. The play pattern on this seems like you would use it once and see the top two.  If you get a card, great!  If not, you know what the next one will be.  I can't be bothered to do the math on how many cards you get over X turns, but it's for sure more than 50% of the time.




Monday, October 11, 2021

#MTGMoxtober Day 11: Thief

 

This card had the most iterations of any I've done so far this year.  It started Black/Blue and used heist counters, then turned into black/red tiefling, then became an art thief, then became legendary, then could only play artifacts, then exiled graveyards instead of using heist counters.  What a journey.

Saturday, October 9, 2021

#MTGMoxtober Day 9: Duel

 I thought it would be fun to have a minigame for a duel card. Who doesn't love a minigame?



Friday, October 8, 2021

#MTGMoxtober Day 8: Paranoia

 Commander card that reads:  "maybe just attack someone else."  Also:  Can we get Freeze as a keyword please?



Thursday, October 7, 2021

#MTGMoxtober Day 7: Wax

 The first thing I thought of with wax was Madame Toussad's House of Wax.  I thought it would be fun to make a clone that copied abilities instead of the whole card.



Tuesday, October 5, 2021

#MTGMoxtober Day 5: Nightmare

 I was imagining what a Tamed Nightmare might look like, and I came up with this:


I like all those griffins and pegasi that grant flying when they attack, and I wanted to expand on that a bit.  I upped the p/t and added lifelink to the mix to make it more interesting.

Monday, October 4, 2021

#MTGMoxtober Day 4: Dream

 I wanted the dreamy theme to be a quasi-random effect that can be manipulated by how you build your deck.  This is a card where you will want to have a list of the cards in your library handy when you use it.



Sunday, October 3, 2021

#MTGMoxtober Day 3: Pawn

 A simple minion who is used for nefarious purposes.  The true definition of a pawn.



Saturday, October 2, 2021

#MTGMoxtober Day 2: Mystery

There is more than one way to make a Mystery card.  I toyed around with a few iterations, and found a neat idea. 

The rules for Mysteries are as follows:  

1. You start the game with a Mystery deck.  The first Mystery is turned face up as the game starts and you may solve the mystery on your turn if you meet the criteria.  When you do, you get the reward, you exile the Mystery and reveal the next one. 

2. You may solve more than one Mystery each turn, if you meet the criteria.

3. Once the Mystery deck is depleted, it is out of play for the rest of the game.



Friday, October 1, 2021

#MTGMoxtober Day 1: Rebirth

 

Let's start with a curse!  I wanted to make a "resurrect a player" card.  I like that you can cast this on yourself and just get a second chance, or cast it on someone about to die to gain control of that player forever.


Wednesday, July 21, 2021

Kharsen, Wrongly Accused

 

It's been a while since I've posted new cards, but I got the bug again after playing a one-shot set in Castmire as this guy.  I like the idea of putting ability flavor words on planeswalkers so you can get a feeling for what they are all about.


If you ahven;t heard the newest episode of Beacon of Creation yet, you should listen here to get the context. (throw them a rating or whatever too so more folks can get in on the fun)

Monday, January 6, 2020

Beacon of Creation Update

All written communication for the podcast is going to be on Discord from now on.  It's just a more robust and community-driven format for what we need. 

You can find it here: https://discord.gg/M5eepQF

If you want to see the current iteration of Castmire, you can check it on Planesculptors.

Wednesday, November 20, 2019

Wednesday, November 13, 2019

Beacon of Creation Episode 97 Notes

Design Challenge due November 18th by 7pm Pacific:

Create a "Soul of _____" card for a plane that doesn't have one yet. 

 Here is a list of all of them.


Thursday, October 31, 2019

#Moxtober Day 31: Ripe

Rotten! Human don't like rotten things so they can't block rotten things.  Fun!

Tuesday, October 29, 2019

#Moxtober Day 29: Injured

Something being injured doesn't mean anything by itself, but a lot of cards that reference it will give disadvantages.

Saturday, October 26, 2019

#Moxtober Day 26: Dark

Cloaked is an alternate form of Morph.  You still cast the card as a face down 2/2 for three, but the flip condition is different, and notably, free.

Thursday, October 24, 2019

#Moxtober Day 24: Dizzy

Yay for mind flayers!  I still want a D&D set to happen.  I think it will.

Wednesday, October 23, 2019

#Moxtober Day 23: Ancient

I know wizened isn't the right word here.  I wanted to have a mechanic that showed off experience of creatures and how they get more powerful as they get older.

Tuesday, October 22, 2019

#Moxtober Day 22: Ghost

Insubstantial is almost like indestructible, so it's not cheap.  On the other hand, your creatures can't do much, combat wise, so it's very defensive.  Probably better if -1/-1 counters and trample are big in the set this exists in.

Monday, October 21, 2019

#Moxtober Day 21: Treasure

Since treasure is now deciduous, I think having some mechanics that mention it specifically is fine. 

Sunday, October 20, 2019

#moxtober Day 20: Tread

I don't think this is the exact right flavor for this mechanic, but it's high time it gets keyword.

Friday, October 18, 2019

#Moxtober Day 18: Misfit

This one is a play off of day 16's Wild mechanic.  Should they be in a set togther?  I dunno.

Thursday, October 17, 2019

#Moxtober Day 17: Ornament

I don't have much to say about this one.  I wanted to make equipment called ornaments, but that felt a bit too far.

Wednesday, October 16, 2019

#Moxtober Day 16: Wild

I'm actually really proud of this one.  There is nothing in Magic so far that counts the number of subtypes a creature has.

Tuesday, October 15, 2019

#Moxtober Day 15: Legend

This one put me in a pickle for a while.  Eventually I landed at "What happens when a Legendary Creature dies?" 

Monday, October 14, 2019

#Moxtober Day 14: Overgrown


This one is a little weird. It is a mono-green mechanic, and I don't know what else it could go on besides a creature.  Maybe a sorcery that overgrows two of your creatures?  I dunno.

Sunday, October 13, 2019

#Moxtober Day 13: Ash

My mind went to exile as soon as I saw this prompt.  The ability is kind of like embalm, except it happens automatically.

Saturday, October 12, 2019

#Moxtober Day 12: Dragon

Dragon is one of those Magic terms that is in (nearly) every set.  It's fun to play a deck full of dragons.  But sometimes you wonder if dragons have any relatives.  The Dragonkin batch lets you know who is related. I went back and forth on putting all the different reptilian races in the batch, but I went with the fantastical instead of the mundane.  I still love lizards, turtles, and crocodiles, but they are not quite dragons.

Friday, October 11, 2019

#Moxtober Day 11: Snow


Brenish Hunter is another card from Frostmere, and snowfall is the main mechanic of that set, but since this is Moxtober, I needed to make a new original, so I present Frozen.  It's just keywording an already used mechanic, but sometimes that's needed.

Thursday, October 10, 2019

#Moxtober Day 10: Pattern

This mechanic is a play on Ascend from Rivals of Ixalan, but instead of controlling ten total permanents, you need to control four specific types of permanents. Because this card is an artifact, and you will (in most cases) have land already, you only need an enchantment and a creature to see the pattern and turn this on.

Wednesday, October 9, 2019

#Moxtober Day 9: Swing


The first thing I thought of was how in Magic, when you swing, you're attacking. And then I thought of the phrase "life swing", another slang term which usually applies when you damage an opponent and gain life.  I figured draining an opponent was as good a trigger as any to feature in a mechanic, so Tithe was born.

Tuesday, October 8, 2019

#Moxtober Day 8: Frail


This ability is seen elsewhere in magic (see Lichenthrope) but I think it's enough of a drawback to put on an undercosted creature.

Monday, October 7, 2019

Moxtober Day 7: Enchanted

C'mon inktober.  Why you givin' me prompts that are actual magic terms? Anyway, I wanted to do something with auras, and this came to mind. 

Sunday, October 6, 2019

Moxtober Day 6: Husky

This is another take on the regenerate mechanic.  This one is a bit different, in that it lets the creature die then come back right away instead of preventing the death. Could be interesting with ETB or leaves play triggers.

Saturday, October 5, 2019

Moxtober Day 5: Build

Structures are fun.  This card doesn't have the rules for structures on it, but here's my version:

A Structure is a permanent that can be attacked. It deals no damage to attacking creatures, but whenever it is dealt damage, remove that many +1/+1 counters from it.

Friday, October 4, 2019

Moxtober Day 4: Freeze

I've been obsessed with snow for the last 10 years.  My first custom set was Frostmere, where snow reigned supreme.  Here is a land from there.  It's not a new design, but I love it.

Thursday, October 3, 2019

Moxtober Day 3: Bait

I'm planning on doing mechanics based on the first thing i think of when I hear the word, so you're getting a fisherman today. Bait is an enchantment token, so that's something.