Showing posts with label Golgari. Show all posts
Showing posts with label Golgari. Show all posts

Tuesday, July 16, 2013

Card of the Day - Fungal Symbiote

The feeling behind this is that the fungus makes you stronger.  When you die, it lives independently.

Sunday, December 30, 2012

Thursday, August 23, 2012

Wednesday, August 22, 2012

Tuesday, August 21, 2012

Card of the Day - Fungal Expulsion

This card shows a simple way to use Harvest:  a smaller effect for the Harvest cost.

Monday, August 20, 2012

Card of the Day - Blossoming Mosshound

Here's a nice filler common for the Golgari.  The more cards I make with Harvest, the more I like the mechanic.

Card of the Day - Grave Purge

One of my favorite things about Harvest (other than the fact that activate it from more than one zone) is the fact that it's basically uncounterable.  Perhaps one of the other guilds is good at countering activated abilites?

Sunday, August 19, 2012

It's Harvest Time!

Even though the new Golgari mechanic was revealed this week, I've been working on my own alternate since I saw HavelockV's challenge on Goblin Artisans, a fellow designer blog.

Last week's Sunday card was the first example of Harvest. Here's another:


Golgari traditionally use the graveyard as a resource, as evidenced by their last guild mechanic, Dredge.  I wanted to keep the same flavor while expanding on the idea.  I chose Harvest because of the tension it brings.  I like how you can give up casting the actual spell for the surprise factor of the Harvest ability or you can wait until the creature's dead and use it whenever.

Harvest isn't limited to creatures, though.  Here's an example of a card that might not have a useful target while it's sitting in your hand.


Have a good week, and don't be afraid to Harvest!

Saturday, August 11, 2012

Card of the Day - Nightshade Shambler

I've spent a good amount of this week thinking about the Guilds of Ravnica and decided I should create a mechanic for each one before they are actually released to the public.  I borrowed the Gold counters, but Harvest is all mine.

I like the idea of exiling it from your hand or graveyard.  It gives you a lot of good options.