Showing posts with label Golgari. Show all posts
Showing posts with label Golgari. Show all posts
Wednesday, October 27, 2021
Wednesday, March 1, 2017
Sunday, March 9, 2014
Wednesday, November 27, 2013
Tuesday, July 16, 2013
Card of the Day - Fungal Symbiote
The feeling behind this is that the fungus makes you stronger. When you die, it lives independently.
Labels:
Aura,
Black,
card of the day,
Enchantment,
Golgari,
Green,
Uncommon
Sunday, December 30, 2012
Thursday, August 23, 2012
Wednesday, August 22, 2012
Tuesday, August 21, 2012
Monday, August 20, 2012
Card of the Day - Blossoming Mosshound
Here's a nice filler common for the Golgari. The more cards I make with Harvest, the more I like the mechanic.
Card of the Day - Grave Purge
One of my favorite things about Harvest (other than the fact that activate it from more than one zone) is the fact that it's basically uncounterable. Perhaps one of the other guilds is good at countering activated abilites?
Sunday, August 19, 2012
It's Harvest Time!
Even though the new Golgari mechanic was revealed this week, I've been working on my own alternate since I saw HavelockV's challenge on Goblin Artisans, a fellow designer blog.
Last week's Sunday card was the first example of Harvest. Here's another:
Golgari traditionally use the graveyard as a resource, as evidenced by their last guild mechanic, Dredge. I wanted to keep the same flavor while expanding on the idea. I chose Harvest because of the tension it brings. I like how you can give up casting the actual spell for the surprise factor of the Harvest ability or you can wait until the creature's dead and use it whenever.
Harvest isn't limited to creatures, though. Here's an example of a card that might not have a useful target while it's sitting in your hand.
Have a good week, and don't be afraid to Harvest!
Last week's Sunday card was the first example of Harvest. Here's another:
Golgari traditionally use the graveyard as a resource, as evidenced by their last guild mechanic, Dredge. I wanted to keep the same flavor while expanding on the idea. I chose Harvest because of the tension it brings. I like how you can give up casting the actual spell for the surprise factor of the Harvest ability or you can wait until the creature's dead and use it whenever.
Harvest isn't limited to creatures, though. Here's an example of a card that might not have a useful target while it's sitting in your hand.
Have a good week, and don't be afraid to Harvest!
Saturday, August 11, 2012
Card of the Day - Nightshade Shambler
I've spent a good amount of this week thinking about the Guilds of Ravnica and decided I should create a mechanic for each one before they are actually released to the public. I borrowed the Gold counters, but Harvest is all mine.
I like the idea of exiling it from your hand or graveyard. It gives you a lot of good options.
I like the idea of exiling it from your hand or graveyard. It gives you a lot of good options.
Subscribe to:
Posts (Atom)