Showing posts with label GDS3. Show all posts
Showing posts with label GDS3. Show all posts

Monday, May 21, 2018

GDS3 Design Challenge 2: A Circus Act (for fun)

So, to keep up the trend, I'm doing all the GDS3 challenges in the limited time frame available before the real results are out.  The rules for design challenge 2 are here.

Here are my circus cards:














Some notes:

My mythics are a little weird, I know.

Lion Tamer seems a little out of color pie mechanically, but flavorfully, I believe it fits.  His control over the cats isn't magical as much as it is nature-oriented.  He befriends them instead of dominating their will. (He might actually be a Druid instead of a Shaman, now that I think about it.)

As for Tibalt, I think emblem manipulation is a fun mechanic that hasn't been explored yet.  There are some weird rules interactions that might need to be fudged, but I would say the ability is pretty grokkable.

Tuesday, May 15, 2018

GDS3 Design Challenge 1: You Might as Well Tribal (for fun)

I haven't made it to the top 8, but I've decided to give this challenge a try.  The tribe I chose was Advisor. You can find the rules here. Here are my submissions:









Tuesday, February 20, 2018

GDS3 Designs for Trial Three

Hey everyone.

So I didn't make it make past Trial Three.  Now that I know, I am allowed to share the designs I submitted to Wizards, for better or worse.

Please tear these apart; I, like many others, learn best from criticism.

My first submission was a card I designed a long time ago.  It has mirrored abilities, and I think it's quite lovely.


If you know my design style, I try to use elegance and simplicity.  I try not to use to many words to get the point across.  My second submission shows how powerful, simple spells can sometimes be all you need. It was originally designed as a Host/Augment challenge for the Beacon of Creation podcast, which I co-host. I changed it to not destroy lands because the original design was made with Commander in mind and not for Standard.  I wanted to make it a little more fair.


My third submission was a hole-filler.  After all was said and done, I needed a red/green enchantment and a blue/black instant.  I really wanted to show off snowfall, and this seemed like the best place to do it.  As I was following the rules of the submissions I wasn't use the ability word, but the rules text is the same.  This card has the most text out of any of my submissions, and I feel like it should probably be lower on the list, but here it is.


My fourth submission was another one of my podcast cards, but this time it was from a worldbuilding challenge. It was the perfect fit for a blue/white sorcery, but I after I submitted my final designs I noticed that my submission had it listed as common, when it should be at least uncommon.  Oh, well.


My fifth submission was the first of my two planeswalker designs.  I found these to be some of the most difficult designs, especially becasue they have so many knobs to fiddle with.  (In design terms, knobs are all the numbers that can be changed.)  Tibalt has more numbers than most planeswalkers, and I would say he was the most challenging to design. I wanted to get the flavor just right as well, and his being a torturer fit right in. If there was one thing I would change about Tibalt, it would be his first ability.  I would change it to life loss so less experienced players wouldn't get frustrated when they weren't able to redirect the backlash damage he deals to himself.


As I look back on my designs, I think that #6 should probably be higher on the list.  It just makes me smile. Remember noggles? From EVENTIDE?!  ANYONE!?!? Well, They were great. And here is one with Grandeur.


My seventh card was my second planeswalker.  He's fine.  I made him with a Phyrexian lean and a +1/+1 counter theme.  I like that you can ult him right away to draw a bunch of cards in the right deck.


The eighth card was a combat trick!  A rare one, at that.  It's basically game over if you cast this for more than 5 mana with a few creatures attacking.


#9 was an enchantment that basically reflects how I feel when there are a bunch of people around. It's also pretty good removal in white/black.


My final submission is my blue/black instant that I wasn't able to come up with for a long time.  It's a simple, powerful effect that would have modern players excited.


And that's it.  I'm serious, by the way, about being brutally honest with how well I pulled these off.  I want to be the best designer I can be, and padding the criticism is not necessary.

I am so glad that I had a chance to compete, and I will try again if given the chance.

Thanks for reading it all, and have a good one.

-Adam