Saturday, April 29, 2017
Card of the Day - Turn into Newt
I noticed today that blue and green share the ability to change power and toughness on creatures. This is a mix of Lignify and Illusory Wrappings. I think it's okay.
Friday, April 28, 2017
Card of the Day - Gix, Yawgmoth Praetor
If you're not familiar with Gix, he was one of the original Phyrexian baddies. You can learn a bit more about him here.
Wednesday, April 26, 2017
Card of the Day - Tull, Desert City
Tuesday, April 25, 2017
Card of the Day - Exchange Favors
So Hollee said to me tonight, "Are there any bargain cards? Like a card that can let you trade a card in your hand with a card in an opponent's hand?"
I thought for a minute and couldn't think of one, so I made it.
I had to rejigger the wording to make it mutual exile instead of just trading cards in hands, but if it makes you feel better, you can put that card in your hand if you like. I give you my permission.
I thought for a minute and couldn't think of one, so I made it.
I had to rejigger the wording to make it mutual exile instead of just trading cards in hands, but if it makes you feel better, you can put that card in your hand if you like. I give you my permission.
Monday, April 24, 2017
Card of the Day - Strength of Solidarity
This is a play on all those white team pump enchantments. White really wants to have a bunch of dudes to swing with, and Strength of Solidarity plays into that.
This card has a lot of knobs to turn to make it correct, developmentally speaking. The mana cost, the number of creatures required, the size of the buff, and any keyword abilities can all be changed to make this card correct for the format it belongs in.
I plugged it in the uncommon slot because it has a tiny bit of build-aroundness attached. Not every white deck will want it, but most will. It gives incentive to get smaller white creatures, of which most sets have many.
In retrospect, I think +1/+2 and vigilance is too big of a boost for uncommon, especially for all creatures at once, but I made the card that way, and I'm sticking to it.
This card has a lot of knobs to turn to make it correct, developmentally speaking. The mana cost, the number of creatures required, the size of the buff, and any keyword abilities can all be changed to make this card correct for the format it belongs in.
I plugged it in the uncommon slot because it has a tiny bit of build-aroundness attached. Not every white deck will want it, but most will. It gives incentive to get smaller white creatures, of which most sets have many.
In retrospect, I think +1/+2 and vigilance is too big of a boost for uncommon, especially for all creatures at once, but I made the card that way, and I'm sticking to it.
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