This card was designed with commander in mind.
Sunday, December 14, 2014
Card of the Day - Tyrion, Master of Coin
This card was designed with commander in mind.
Friday, December 5, 2014
Card of the Day - Piggy, Wearer of Rainboots
Every once in a while, I regret asking my wife to help me make a card. This time it had to be a baby pig wearing rainboots. I've done my best.
Wednesday, December 3, 2014
Sunday, November 30, 2014
Tuesday, November 25, 2014
Sunday, November 16, 2014
Card of the Day - Faun of the Labyrinth
As you can probably guess, today's card draws its inspiration from the movie Pan's Labyrinth. I gave it a Theros-y feel, but this is a card that would fit much better in a Commander product. It also randomly protects your planeswalkers from an untimely death.
Friday, November 14, 2014
Card of the Day - Too Many Cooks
Although this design was based on a crazy internet video, it feels a lot like it should be in the Innistrad block.
Thursday, November 13, 2014
Card of the Day - Skullmelter Devil
My original design for this card was an enchantment, but I decided to make it a creature instead so it can be more easily disrupted as well as having a bigger impact on the game.
Thursday, November 6, 2014
Wednesday, November 5, 2014
Card of the Day - Savage Ambush
I'm not sure how this works if you're in a multiplayer game, but it seems like fun with Hornet Nest.
Wednesday, October 29, 2014
Card of the Day - Way of Enlightenment
This is meant to be a cross between Master the Way and Sphinx's Revelation. A question that I posed last Friday at FNM was, "How much life would you have to gain to play a spell that only gains you life?"
Monday, October 27, 2014
Tuesday, October 21, 2014
Saturday, October 18, 2014
Card of the Day - Cursed Amulet
Here's haunt on an artifact. This seems like a pretty powerful repeatable effect, albeit slow and conditional.
Monday, October 13, 2014
Sunday, October 12, 2014
Card of the Day - Tormenting Longhorn
This iteration of haunt isn't mine, but it caught my eye and my design-brain is going nuts with it. Rest assured, I will be making more haunt cards in the future. Link to the original here.
Saturday, October 11, 2014
Card of the Day - Brutal Seizure
Saturday, October 4, 2014
Thursday, October 2, 2014
Wednesday, October 1, 2014
Thursday, September 25, 2014
Card of the Day - Putrid Otyugh
Wednesday, September 24, 2014
Tuesday, September 23, 2014
Monday, September 22, 2014
Sunday, September 21, 2014
Card of the Day - Goblin Stooge
There has never before been a 2/2 Goblin for 1R without some sort of drawback. Now is the time for it to exist.
Friday, September 19, 2014
Thursday, September 18, 2014
Card of the Day - Price of Power
I originally had this read "When you cast this, lose 30 life," but decided to change it because of the commander issue. This way makes it difficult to turn on no matter what format you're playing.
Sunday, September 14, 2014
Saturday, September 13, 2014
Thursday, September 11, 2014
Wednesday, September 10, 2014
Card of the Day - Chris de Burgh, the Possessed
When Duncan Trussell takes over Kumail's character, you can be sure he will leave much more mutilated than when he arrived. Am I the only one who hates this?
Tuesday, September 9, 2014
Monday, September 8, 2014
Sunday, September 7, 2014
Card of the Day - Chris de Burgh
Since /r/Harmontown has asked me to do the entire party, here is another. Keep an eye out for a possessed Chris de Burgh in the future.
Saturday, September 6, 2014
Card of the Day - Sharpie Buttsalot
This card is an homage to a real person. If you are familiar with the Harmontown podcast, you will have no trouble identifying who Sharpie is. If you're not, go listen. It's free. The first ability is Ray of Frost, the second is Shocking Grasp, and the third is Scorching Ray.
Edit: Forgot to make him Legendary!
Edit: Forgot to make him Legendary!
Friday, September 5, 2014
Thursday, September 4, 2014
Wednesday, September 3, 2014
Tuesday, September 2, 2014
Friday, August 29, 2014
Card of the Day - Fuzzy Mindmelter
Thursday, August 28, 2014
Playtesting Frostmere - Day 2
If you're not up-to-date on my current project, you can start here. Part 2 is here.
There have been quite a few changes in the few rounds of playtesting that I've done. This may be the most fun I've had since creating this blog.
I'll be posting original versions of cards and then the "fixed" version, explaining the reasoning for each one. The new versions are going to be playtested soon, and I will give a full report on those cards, as well.
First, we have our snow "tri-lands." Since the Coldsnap duals just entered the battlefield tapped, I wanted to something a bit different. My original version didn't have enough drawback, so I tried again. The Legendary status creates a flavorful experience, while at the same time being enough of a drawback where this wouldn't be an automatic 4-of. This card is also promoted to Rare on account of the Legendaryness of it.
A small change here, but a significant one. This card, along with Disciple of Gargut, can be backbreaking. A slight tweak is all it needs, methinks.
Another wording fix along with a slight toughness boost for the sake of easier math. I also feel that this should be a common.
Winter Bolt as a sorcery fixes is a fair trade for the ice counter.
That's all for today! Stay tuned for the next episode of Playtesting Frostmere.
There have been quite a few changes in the few rounds of playtesting that I've done. This may be the most fun I've had since creating this blog.
I'll be posting original versions of cards and then the "fixed" version, explaining the reasoning for each one. The new versions are going to be playtested soon, and I will give a full report on those cards, as well.
First, we have our snow "tri-lands." Since the Coldsnap duals just entered the battlefield tapped, I wanted to something a bit different. My original version didn't have enough drawback, so I tried again. The Legendary status creates a flavorful experience, while at the same time being enough of a drawback where this wouldn't be an automatic 4-of. This card is also promoted to Rare on account of the Legendaryness of it.
A small change here, but a significant one. This card, along with Disciple of Gargut, can be backbreaking. A slight tweak is all it needs, methinks.
While I previously thought a small tweak we necessary here, after a few more rounds, it turns out that this is the 2nd most powerful card I've played with. (The 1st most powerful is a doozy!) The changes are numerous here. Mana cost, power, rarity, and activation cost tweaks should make this guy a little less broken. We will see soon enough.
Oh, Icy Excavation. This card is, by all accounts, the #1 most broken card I've played with. Every time this card was cast, it was the end of the game. When you pay 4 mana to draw 8 cards, there is a problem. I changed the mana cost to make it less disgusting and hopefully that's enough.
One small tweak to make this feel more like a weird hybrid between a shock land and a fetch land. I think it succeeds in that regard.
Mammoth Lair is still functionally the same, with better language. Playtesting helps you figure that stuff out, too. I modified the wording from the Hidden cards in Urza's Saga.
Winter Bolt as a sorcery fixes is a fair trade for the ice counter.
That's all for today! Stay tuned for the next episode of Playtesting Frostmere.
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