Thanks for coming back! The second deck that I made was a Red/Black ice deck. It manipulates ice counters to do mean things. Here's a rundown on some of the more important cards in the deck -
These four cards form the rest of the core of the Red/X Ice counter deck. Disciple of Gargut was less impressive than I expected, but still really good. I was thinking about adding 1 colorless to his mana cost, but more playtesting is needed. Cover in Frost is the card that, when combined with Below Zero, is an absolute killer. I like it in this deck to help get rid of a creature with the Disciple, and I think it will play nicely with the rest of the Ice counter team.
Both of these cards are singletons in the deck, but only Icy Excavation came up. When I cast it, I drew 6 cards and lost 1 life. This card needs to be tweaked. I'd say adding an X to the mana cost and getting rid of the life loss might be the right fit. A verdict is still out for the Parasite, but a colorless Control Magic probably needs to cost more, even with the drawback.
Snowy Apex (and the rest of the cycle) was completely overhauled. They originally only read" 1: Add R to your mana pool." The clever part was that they were snow lands, so you could filter for a single color and for snow mana. When I overhauled the snow costs to make it easier for players unfamiliar with the snow rules, I added the ability to tap it for S. It just feels bad not being able to tap your land for mana unless it's a really cool land (see Mammoth Lair from yesterday).
Electrostatic Bolt. It's also awesome.
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