Showing posts with label Violet Dawn. Show all posts
Showing posts with label Violet Dawn. Show all posts
Wednesday, June 24, 2015
Saturday, September 21, 2013
Monday, July 30, 2012
Friday, July 27, 2012
Tuesday, July 24, 2012
Tuesday, April 24, 2012
Thursday, March 29, 2012
Card of the Day - Mistji Autarch
Here's my first submission for Counterspell Friday, as suggested by fellow game designer Chimzar. This is a Violet Dawn card.
Thursday, March 15, 2012
Wednesday, March 14, 2012
Tuesday, March 13, 2012
Card of the Day - Nayrd Grub
Monday, March 12, 2012
Card of the Day - Adithari Ancient
This could be a good card for a Jund or Rock deck. 5/5 for 5 with a built-in resistance to removal.
Also: the worms live inside it. ew.
Also: the worms live inside it. ew.
Sunday, March 11, 2012
The Denizens of Avadnu
Since we've seen some cards for each of the humanoid races of Avadnu, let's take a look at the local fauna.
Centioch - This creature resembles an overgrown centipede with a scorpion tail. Its venom is deadly.
Blood Ooze - Formed from the remains of battlefields, these creatures use the lingering energy of spilled blood to roam the countryside.
Argill - The tentacles on their heads are how they extract oxygen from the environment. They can stay underwater for hours at a time.
Culkma - Desert dwelling lizards that can grow to 6 feet long. Their skin is pale yellow but has a limited ability to match the surrounding environment.
Eri - Eris are ancient beasts that seek to preserve the balance of nature. They help wanderers survive in harsh environments.
These are just a few of the creatures that roam the plane. This week's cards of the day are a cycle of uncommon and rare creatures from Avadnu with a common theme.
-O
Centioch - This creature resembles an overgrown centipede with a scorpion tail. Its venom is deadly.
Blood Ooze - Formed from the remains of battlefields, these creatures use the lingering energy of spilled blood to roam the countryside.
Argill - The tentacles on their heads are how they extract oxygen from the environment. They can stay underwater for hours at a time.
Culkma - Desert dwelling lizards that can grow to 6 feet long. Their skin is pale yellow but has a limited ability to match the surrounding environment.
Eri - Eris are ancient beasts that seek to preserve the balance of nature. They help wanderers survive in harsh environments.
These are just a few of the creatures that roam the plane. This week's cards of the day are a cycle of uncommon and rare creatures from Avadnu with a common theme.
-O
Sunday, March 4, 2012
Reexploring Grandeur
I wanted to explore the Grandeur ability a bit more ever since it appeared in Future Sight. It has only appeared on Legendary Creatures so far, and only at rare. I thought limited formats would appreciate Grandeur much more if it was stretched across all rarities, with special consideration for commons.
Here are examples of a common grandeur creature, an uncommon equipment, a rare land, and a mythic legendary creature (a bit of a throwback with a twist.)
I don't want to make the common grandeur creatures too overpowered, but I wanted to keep them playable.
Uncommon is a good place to expand into other card types. I chose an equipment here, but enchantments and non-equipment artifacts could both have interesting applications. The grandeur ability is quite powerful on this card, and could be a blowout if one is lucky enough to get this card in multiples in any limited format.
Here's a powerful land with grandeur. This one should see play in lots of constructed formats.
Here's a splashy mythic with two cool abilities that work well together.
This week's cards are a cycle of common grandeur creatures. Enjoy!
-O
Here are examples of a common grandeur creature, an uncommon equipment, a rare land, and a mythic legendary creature (a bit of a throwback with a twist.)
I don't want to make the common grandeur creatures too overpowered, but I wanted to keep them playable.
Uncommon is a good place to expand into other card types. I chose an equipment here, but enchantments and non-equipment artifacts could both have interesting applications. The grandeur ability is quite powerful on this card, and could be a blowout if one is lucky enough to get this card in multiples in any limited format.
Here's a powerful land with grandeur. This one should see play in lots of constructed formats.
Here's a splashy mythic with two cool abilities that work well together.
This week's cards are a cycle of common grandeur creatures. Enjoy!
-O
Thursday, March 1, 2012
Card of the Day - Zeidian Peacekeeper
I like giving Defender instead of taking away the ability to attack. It's exactly the same thing unless they have Wakestone Gargoyle.
Saturday, February 18, 2012
Card of the Day - Devoted Empath
This is another Violet Dawn card. The Ngakoi are a race of psions. Here's a cheap one that gets better if you're behind on the creature race.
Friday, February 17, 2012
Thursday, February 16, 2012
Card of the Day - Extraplanar Spine
The Xxyth are the Baddies in Avadnu. Think Lovecraft. They come from some weird far-away plane that has only slimy things that are really really evil living there. Also, they want to eat everything that's around, so there's that. A lot of the struggle on Avadnu is everything vs. the Xxyth. They're real mean.
Wednesday, February 15, 2012
Card of the Day - Kukri
The Zeidian are the protectors of the current population of Avadnu. They feel that it is their duty to protect the other races from the Xxyth (which we will be seeing tomorrow.) I chose Reinforce as the Zeidian mechanic as they are good at working together and sacrificing for the greater good.
Tuesday, February 14, 2012
Card of the Day - Orb of Seeing
I chose Scry as one of the Mistji keywords, because they are the most magically aligned of all the races of Avadnu. This card lets them show off a little.
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