Showing posts with label Mondombre. Show all posts
Showing posts with label Mondombre. Show all posts
Tuesday, November 6, 2012
Card of the Day - Veil of Secrecy
Monday, November 5, 2012
Card of the Day - Control Undead
Another avenue we could go with is using different schools of magic as spell subtypes. I've only made Necromancy (black) and Illusion (blue) spells so far, but this could easily be expanded into other colors. Evocation for red is a bit obvious. I like that each school focuses on one color, but could have maybe one card of a different color for fun. If anyone has ideas for White and Green, post here please.
Sunday, November 4, 2012
Card of the Day - Village Herbalist
Here's a guy who supports Team Up without actually having the ability. She's perfectly fine to fight by herself, but she works much better on a team.
Saturday, November 3, 2012
Friday, November 2, 2012
Thursday, November 1, 2012
Card of the Day - Unassuming Tavern
The start of any great adventure is an Unassuming Tavern in a small village. Is there a better place to find traveling companions?
Tuesday, October 30, 2012
Monday, October 29, 2012
Card or the Day - Razor Violinist
Evey team needs a good Bard to boost its stats. This wording of Team Up is the one I'm going to use until we can figure out a better wording.
Sunday, October 28, 2012
Card of the Day - Ancient Beholder
The dungeon crawling atmosphere really wants to have nasty baddies. This guy is a direct port from D&D. Beholders are one of the most iconic creatures of that game, and deserve a spot in any D&D game.
Saturday, October 27, 2012
Friday, October 26, 2012
Card of the Day - Corrupt Vicar
For anyone who doesn't know, Goblin Artisans is hosting a set design event. This is the first of many cards designed to be a part of the set idea I'm backing: Mondombre. Gold counters are something I used for my Orzhov design, but they feel at place in a set based on Dungeons & Dragons.
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