Monday, April 30, 2012

Art #2 - Tuesday

Badass wolf guy and some skeletons.  Let's see what you come up with. The rules are here

Here's the best of yesterday.  Thanks to Chimzar from Bob's Cards for the submission!

Card of the Day - Peacock Knight

My design for this is from my Design from Art game.  I chose to make this fellow a knight, and give him protection from something.  I originally was going to let the caster choose two colors, but I thought a color and a creature type seemed more fun.

Sunday, April 29, 2012

Art #1 - Monday

If you're not sure what you're looking at, read this first.

Fun with art

While digging for art for a specific card I designed, I stumbled upon a great site that has a bunch of awesome fantasy art. It's called There were so many great pieces of art on this site that I started designing cards based on the art alone.  After I did about twenty cards I thought it might be fun to play a design game with you, my readers.

Ok, so here's an example of some of the art I found.

 It looks like some sort of fissure opened up next to a building, destroying it.   Scroll down to see what I came up with.

 Each day this week at midnight Central time, I'll be posting a picture.  I want everyone to design a card around the picture we have, and we'll compare our designs at 6 PM.

Here's another one, just for fun.

There are some Egyptian lookin' folks fighting mummies.

Take a guess and then scroll down.

This one's silly, but you get the point. I hope that everyone reading this tries their hand at designing something!

Thursday, April 26, 2012

Card of the Day - Gargoa, the Vast

Mutant Tree!  Kill it with fire!

Edit; update, with suggestions implemented (and wording cleaned up)!

Wednesday, April 25, 2012

Card of the Day - Cloak of Chaos

A fun coin flip card!

Edit:  Changed it to red, doubled the amount of coin flips and changed rarity to uncommon because coin flips take a long time.

Tuesday, April 24, 2012

Card of the Day - Grimvole

So... imagine a skunk.  Then multiply that by 612.  There you go...

Edit: Changed cost and p/t.

Sunday, April 22, 2012

Saturday, April 21, 2012

Card of the Day - Brain Fissure

A powerful card draw spell with a dangerous side effect.  This is made for a more aggro strategy.

Friday, April 20, 2012

Saturday, April 14, 2012

Friday, April 13, 2012

Card of the Day - Chaos Realm

I feel like this card could cause a lot of rules annoyance.  It makes red fun!

Thursday, April 12, 2012

Card of the Day - Twilight Falcon

This seems like a nice common.  I like getting bonuses for stuff I'd be doing anyway.

Wednesday, April 11, 2012

Card of the Day - Hope of Redemption

This card almost cost 1WW.  I thought WW wouldn't push it too far.  See Regrowth for an example on how to push it too far. 

Monday, April 9, 2012

Card of the Day - Curse of Shattered Dreams

I tried to give each of the cards this week a different feel while still making them useful with Eternal cards.  This one is the only one of the cards this week that punishes players for using Eternal.  I like that it stays useful even if the opponent isn't using any cards with Eternal.

Card of the Day - Necromage Neophyte

Now with flavor text!

Sunday, April 8, 2012

The Future of Eternal

I've had quite a few comments on the Eternal keyword.  I believe that the best iteration of the ability is the "sacrifice x permanents" version.  I've re-worked all the cards from this week to reflect the new (and hopefully permanent) version of Eternal, and I'll post them today to show you how they look.

This week's cards are all cards that don't themselves have the keyword, but play off of it.

And here's a bonus!

Friday, April 6, 2012

Thursday, April 5, 2012

Card of the Day - Offhand Dismissal

Here's an entry for counterspell Friday.  The high cost is needed so this doesn't get out of hand.  Repeatable counterspells are bad news if costed incorrectly.

Wednesday, April 4, 2012

Card of the Day - Berserk Orangutan

Here's a multicolored version.  I like how the ETB ability helps offset the cost of sacrificing permanents.

Monday, April 2, 2012

Card of the Day - Singeing Slash

I like the hand exile cards with low Eternal costs. 

Card of the Day - Gravedrain

This week, I'll be posting examples of the all the ways that Eternal could work.  This is a graveyard exile cost Eternal card.

Sunday, April 1, 2012

Forever is a long time - A new mechanic

I've been working on a keyword lately that needs some help.  Let's call him Eternal.

I have two wordings that could be plausible, the first making the keyword an actual keyword, the second making it merely an ability word.

To me, the biggest problem with this mechanic is figuring out what the additional cost is going to be.  I have a few suggestions, but any others would be appreciated.  The "exile cards from your hand" cost seems a bit steep, but if it's kept to one or two, it's probably quite powerful. The first alternative is simple discard.  (Just a note: all the alternates will be with the word Eternal used as a keyword.)

 The thing I like about discard is that it feeds the mechanic.  If you discard a card with Eternal, you can cast it from your graveyard later by discarding something else.  I feel the cost of exiling is much steeper than discarding; especially if the cards can be cast from the graveyard.  These can probably have an Eternal cost ranging anywhere from one to three.
Another option is exiling cards in your graveyard.  I don't like this one for a few reasons;  the first being that it seems too similar to the Innstrad Skaab mechanic. The second: it's counter-productive to exile cards that you might want to play later.  It would force players to use less Eternal cards.  This iteration would best be served in a graveyard heavy block with an Eternal cost of two to six.
This version seems good, as you can trade out creatures in play with ones in your graveyard if the Eternal cost is only one or two.  I can see a huge black monstrosity having an Eternal cost of five with this version.  Like an 8/8 for 1BB that can only be cast from your graveyard. Yeah!
 I'd like some input on which version you all think is the best, and maybe some examples of your own to illustrate how awesome we can make this mechanic.  As always, thanks for reading, and feel free to comment on the blog itself.  ( I removed the "prove you're human" baloney.)