Showing posts with label Hellfire. Show all posts
Showing posts with label Hellfire. Show all posts

Sunday, July 10, 2016

Card of the Day - Undercity Experimenter

I wanted some other colors to play with wither in Hellfire.  Blue's single wither card is very strong.

Thursday, July 7, 2016

Card of the Day - Burned Field

Here is one of the four uncommon dual lands from Hellfire.  Each of them enters the battlefield tapped unless you control a basic Mountain. I got the inspiration for the Burned lands from the Tainted lands of Torment.  As the cards come out, you will notice a lot is borrowed from that set in particular.

Wednesday, July 6, 2016

Card of the Day - Crazed Wendigo

I want to tell you why I love Wendigos so much, but it's a major spoiler for the thing that caused me to love them.  Anyway, they like the cold and eating people.

Sunday, July 3, 2016

Card of the Day - Grinning Mangler

This is why Lava Pit exists.  Pain is the Devil mechanic in Hellfire.

 It is an Ability Word, which means it has no special meaning, but it links cards of similar functionality together.  Landfall is an example of another ability word.

There are some crazy strong devils that just showed up on Frostmere, and they really like it when you hurt yourself.

Saturday, July 2, 2016

Card of the Day - Lava Pit

It may seem as if you wouldn't want to deal damage to yourself, but you haven't seen Hellfire yet.  It will all make sense tomorrow.

Monday, December 14, 2015

Card of the Day - Infernal Spawning/Besman Horde/Spill From the Rift/Tibalt, Patron of Pain


Today's cards are a vertical cycle. A vertical cycle is a subset of cards that do similar things with bigger or more powerful effects at higher rarites. You can see some examples here. The common and uncommon parts of the cycle may seem familiar to you, as they are similar to Dragon Fodder and Hordeling Outburst. The second set in the Frostmere block is called Hellfire, and devils play a large part in the set, mainly using 1/1 Devil tokens.


The rare part of the cycle gives tokens, but also damages you each turn.  This may seem like a drawback, but trust me. In this set, you will wish there were more things that could let you damage yourself.


The Mythic entry to the cycle is a familiar face to some. All of his abilites revolve around Devils. You can pop him right away to get 5 1/1s with no questions asked, or, if you have some other Devils around, wait and see if you can do some other cool things.


I am developing Frostmere and Hellfire together, so they will play nicely with one another while being very separate entities.