Showing posts with label Maximize. Show all posts
Showing posts with label Maximize. Show all posts

Monday, April 28, 2014

Card of the Day - Seasoned Scalawag

This card is from the Red/Blue/Green plane, where storms rage constantly and volcanoes, at seemingly random intervals, erupt on verdant islands of the vast sea.

Friday, December 27, 2013

Card of the Day - Extended Journey

My favorite thing to do with Maximize is to make it useful at different points in the game.  This card does that beautifully.

Sunday, February 17, 2013

Card of the Day - Brainwreck

I think I need some help here, guys.  I made this an uncommon so it wouldn't show up as much more than two in draft and sealed, but I think it might be overpowered for constructed.   I like that you can target the same creature twice if you really want it gone, or you can target a bunch of guys and make the opponent choose which ones to keep.  As a general rule, punisher cards are bad, and I hope the fact that you can cast a few copies of this at once makes it a better card.

Let me know what you think.

Saturday, February 16, 2013

Card of the Day - Idea Burst

Here's the Maximize card draw spell.  Four mana for four cards seems like a lot, but it's a spell you can only cast once per game.  That's part of why Maximize is so cool;  you can get all the copies of a particular card, but you won't be able to cast that spell again this game barring extenuating circumstances.

Friday, February 15, 2013

Card of the Day - Wandering Corpse

The maximize cost on Wandering Corpse is really high!  If you look at the type line, you'll see why.

Thursday, February 14, 2013

Card of the Day - Feral Packwolf

Here's an example of maximize on a creature card.  This, to me, is the simplest form of maximize on a creature.  I have a few more creatures with maximize to show you, but we'll start with the basics.

Wednesday, February 13, 2013

Card of the Day - Jagged Bolt

Maximize is a mechanic that definitely need to be tested to find the right cost.  I started this at 4RR, but deemed it too powerful constructed at that cost.  If anyone has a playgroup that wants to try out these cards, let me know! 


Oh.  Happy Valentimes!

Tuesday, February 12, 2013

Card of the Day - Unexpected Blessing

I think Maximize might work best in limited formats where certain cards are likely to be picked lower.  If there's ever a small set drafted by itself, i.e. Coldsnap, there could be a place for Maximize in it.  Maximize might even make life gain good.  What's Maximize, you ask? oh, it's this:


You could easily get 4 to 5 copies of this card in a draft. At first glance, it seems similar to Overload, but don't be fooled; Maximize is a powerful tool to thin out unwanted cards and get you closer to your bombs, as well as potentially having a huge impact on the game.

If you happen to have 5 Unexpected Blessings in your draft deck, you will almost always find one in your opening hand. Pulling 5 unwanted cards out of your library while gaining 15 life can be backbreaking.  If you get more than 2 of these, you're looking at a pretty good bargain. 

Don't expect the rest of the Maximize cards to be as dismissed offhandedly as this one.  You'll be lucky to get two of a direct damage Maximizer (see tomorrow's card, Jagged Bolt.)  After all, who's going to draft life gain?