Showing posts with label Four Color. Show all posts
Showing posts with label Four Color. Show all posts
Friday, August 4, 2017
Card of the Day - Unity Charm
Thursday, August 3, 2017
Card of the Day - Compleation Charm
Atraxa really enjoys this. We all know she really likes working with planeswalkers and their counters. Blinking three of your planeswalkers with the third mode on Compleation Charm should finish the game for you, if it hasn't been compleated already. /awesomepun
Wednesday, August 2, 2017
Card of the Day - Maelstrom Charm
Yidris would find this pleasing. Works well with a few different strategies. The second mode seems like the best one, but either of the others could win the game for you.
Tuesday, August 1, 2017
Card of the Day - Artifice Charm
This one would have been in the Breya deck, which deals in artifice. The second ability is a version of Soulquake for artifacts.
Monday, July 31, 2017
Card of the Day - Swarm Charm
This week's theme is Charms. I really wanted there to be four colored charms in the last commander set, but I suppose we will have to settle for these.
Thursday, March 12, 2015
Thursday, February 28, 2013
Card of the Day - Mutating Serum
This is the third four color rare I've made so far on my blog, and the second with these four colors. This card started out as a red/white/blue uncommon sorcery that gave the creature first strike and bounced it after it was dealt combat damage, but then I changed it to an aura to prevent memory issues.
After making it into an aura, I didn't like that the aura went away after the creature was returned to its owner's hand. I briefly toyed with the idea to return the enchantment as well, but thought better of it. I just scrapped the bounce and started fiddling with the mana cost. As I write this, I realize this card is not a four color card after all, but a pure Simic card. Here's my final version, which I just created.
Let me know what you think about this design in the comments section below, on Twitter, or on Facebook! I look forward to hearing from you.
After making it into an aura, I didn't like that the aura went away after the creature was returned to its owner's hand. I briefly toyed with the idea to return the enchantment as well, but thought better of it. I just scrapped the bounce and started fiddling with the mana cost. As I write this, I realize this card is not a four color card after all, but a pure Simic card. Here's my final version, which I just created.
Let me know what you think about this design in the comments section below, on Twitter, or on Facebook! I look forward to hearing from you.
Wednesday, January 23, 2013
Card of the Day - Embue Venom/Venomous Assault
Today's card is an evolution of an idea. It started as a black instant and evolved into a multicolored sorcery.
Let's see how it happened.
At first I wanted a black combat trick to punish blockers. I came up with this:
Once the name was changed, the card felt less black than it had previously. Assault to me is a very red/white feeling word. Also, I didn't like this card as an Instant. It felt too swingy. I reworked it and came up with this.
In this iteration, it forces the opponent to make a tough choice. The little boost is nice, too.
I like the dual hybrid cost. It's such a strange thing, but it totally works on this card. You can play it as Selesnya, Orzhov, Gruul, or Rakdos. I really hope this is something WOTC explores in the future.
For more on 4 color cards and Dragon's Maze, check out Bradley Rose's article about them, here.
Saturday, November 24, 2012
Card of the Day - Dominant Species
I wanted to make a four color card. If you break this down into its component parts, vigilance is GW with a smidge of U, deathtouch is BG, and the third ability is GU.
Saturday, April 14, 2012
Subscribe to:
Posts (Atom)