Showing posts with label Four Color. Show all posts
Showing posts with label Four Color. Show all posts

Friday, August 4, 2017

Card of the Day - Unity Charm


This one is my favorite of the four color charm cycle.  The last mode makes a token copy of any creature, and it can even give you a double of your favorite legendary creature, without all the legendary baggage.

Thursday, August 3, 2017

Card of the Day - Compleation Charm

Atraxa really enjoys this. We all know she really likes working with planeswalkers and their counters.  Blinking three of your planeswalkers with the third mode on Compleation Charm should finish the game for you, if it hasn't been compleated already. /awesomepun

Wednesday, August 2, 2017

Card of the Day - Maelstrom Charm

Yidris would find this pleasing. Works well with a few different strategies. The second mode seems like the best one, but either of the others could win the game for you.

Tuesday, August 1, 2017

Card of the Day - Artifice Charm

This one would have been in the Breya deck, which deals in artifice.  The second ability is a version of Soulquake for artifacts.

Monday, July 31, 2017

Card of the Day - Swarm Charm

This week's theme is Charms.  I really wanted there to be four colored charms in the last commander set, but I suppose we will have to settle for these.

Thursday, March 12, 2015

Thursday, February 28, 2013

Card of the Day - Mutating Serum

This is the third four color rare I've made so far on my blog, and the second with these four colors.  This card started out as a red/white/blue uncommon sorcery that gave the creature first strike and bounced it after it was dealt combat damage, but then I changed it to an aura to prevent memory issues.

After making it into an aura, I didn't like that the aura went away after the creature was returned to its owner's hand.  I briefly toyed with the idea to return the enchantment as well, but thought better of it.  I just scrapped the bounce and started fiddling with the mana cost.  As I write this, I realize this card is not a four color card after all, but a pure Simic card.  Here's my final version, which I just created.


Let me know what you think about this design in the comments section below, on Twitter, or on Facebook!  I look forward to hearing from you.

Wednesday, January 23, 2013

Card of the Day - Embue Venom/Venomous Assault

Today's card is an evolution of an idea.  It started as a black instant and evolved into a multicolored sorcery. 

Let's see how it happened.

At first I wanted a black combat trick to punish blockers.  I came up with this:


As you can see, it is quite powerful, and can rip though an unsuspecting opponent's defenses like a spark plug through window glass.   The first thing I changed was the name.  Embue Venom sounds more like an Aura than an Instant, and it doesn't feel like a whole team kind of thing.  The new name is Venomous Assault.

Once the name was changed, the card felt less black than it had previously.  Assault to me is a very red/white feeling word.  Also, I didn't like this card as an Instant. It felt too swingy. I reworked it and came up with this.

In this iteration, it forces the opponent to make a tough choice.  The little boost is nice, too. 

I like the dual hybrid cost.  It's such a strange thing, but it totally works on this card.  You can play it as Selesnya, Orzhov, Gruul, or Rakdos.  I really hope this is something WOTC explores in the future. 

For more on 4 color cards and Dragon's Maze, check out Bradley Rose's article about them, here.


Saturday, November 24, 2012

Card of the Day - Dominant Species

I wanted to make a four color card.  If you break this down into its component parts, vigilance is GW with a smidge of U, deathtouch is BG, and the third ability is GU. 

Saturday, April 14, 2012