Showing posts with label Parts. Show all posts
Showing posts with label Parts. Show all posts
Friday, March 15, 2013
Card of the Day - Trash Pile
Ok, ok. This is the last scrap/parts card for a while. It's a cool common enabler that can be in a lot of limited decks/sideboards. I really like that you can chain these guys if you really need to.
Wednesday, March 13, 2013
Tuesday, March 12, 2013
Card of the Day - Alloy Exoskeleton/ Data Core
I've seen variations on this design a few times, but mine is specifically made to be Parts. As I'm really excited about all these parts, here's another equipment:
This is designed so every parts card doesn't work in every deck. You need to be playing a little bit of blue to make this work.
This is designed so every parts card doesn't work in every deck. You need to be playing a little bit of blue to make this work.
Monday, March 11, 2013
Card of the Day - Biosteel Serpent/Discharging Core
I want to preface this post by saying that I did not come up with Scrap myself, but I love the mechanic. James Bartolotti debuted it in the comments section of a Goblin Artisans article. That said,
The thing about this is it needs another type of card to make it awesomer. (Is awesomer a word?) Parts should be at all rarites, and there should be at least one that has no mana cost so you can grab it from your sideboard, but can't actually cast it. That one should not be common, but uncommon is probably fine. Here's an example of one that you might play in your deck if you don't have many scrappable creatures (or other artifacts?).
The sky's the limit with the types of parts you can have. I feel like they should all be artifacts, though. Equipment would be nice. The one that James suggested was this:
While I feel it could be a bit more splashy, I like the idea here. This is one you might draft if you've already grabbed one or two guys with Scrap, but it's not playable otherwise (literally). Let me know what you think about this, and if you have any better ways to implement it, I'll be glad to hear you out.
The thing about this is it needs another type of card to make it awesomer. (Is awesomer a word?) Parts should be at all rarites, and there should be at least one that has no mana cost so you can grab it from your sideboard, but can't actually cast it. That one should not be common, but uncommon is probably fine. Here's an example of one that you might play in your deck if you don't have many scrappable creatures (or other artifacts?).
The sky's the limit with the types of parts you can have. I feel like they should all be artifacts, though. Equipment would be nice. The one that James suggested was this:
While I feel it could be a bit more splashy, I like the idea here. This is one you might draft if you've already grabbed one or two guys with Scrap, but it's not playable otherwise (literally). Let me know what you think about this, and if you have any better ways to implement it, I'll be glad to hear you out.
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