Showing posts with label Green. Show all posts
Showing posts with label Green. Show all posts

Saturday, October 7, 2017

Card of the Day - Tunneling Badger


This mechanic is not mine.  I found it on a reddit post where u/socialscalie had a rough version on the card for his Wurm tribe.  I cleaned it up a bit and here it is.  I think it's a really cool form of evasion that green and red could share.  This thing gets in one hit and then it can do normal creature things.  I'm sure there's a red creature with Burrow and Haste that is going to be awesome.

If anyone has more concise wording for the ability, let me know.  I might use this in a future set.

Friday, August 11, 2017

Card of the Day - Squirrel Blast

The art from this is when Squirrel Girl defeats Dr. Doom in the Marvel comic.  I wanted to make this monogreen, but I wanted it to hit players as well, so I changed it to green red. I think this could be a green effect as long as it only hits creatures, since the damage is based on how many creatures you control.

Thursday, August 10, 2017

Wednesday, August 9, 2017

Tuesday, August 8, 2017

Card of the Day - Secret Squirrel

This was the first card I thought of when designing Squirrels.  The real Secret Squirrel is a Hanna-Barbera property, but I'm doing it anyway.  This art was from a comic book version I think?

Monday, August 7, 2017

Card of the Day - Squirrel Matron

The cards this week all have real art!  I have always liked Squirrel cards, and even though they are little too silly for regular Magic, I made some anyway.

Wednesday, July 26, 2017

Card of the Day - Megalodon

Sharks are green because they are natural beings that survive on their instincts. Megalodons are an extinct species of giant shark that can be up to three times bigger than the biggest shark alive today. #sharkfacts

Wednesday, July 19, 2017

Card of the Day - Patron of Renewal

A little love for my favorite guild. (Sorry Simic, you're second place.) This could be a mono-green card, but I think it fits in nicely with the flavor of the guild. Don't you?

Tuesday, July 18, 2017

Card of the Day - Artoan Crasher

Today's Elf is quite a bit different from yesterday's. He is still a 2/2, but he has the Boost keyword.  Boost has a number after it, and that's how much this creature's power and toughness increase when it attacks.  If you can figure out a way to attack more than once per turn, the boosts stack. Yowza.

Monday, July 17, 2017

Card of the Day - Argothian Apologist

I designed this card with Commander in mind.  There are a lot of incidental Sol Rings and signets that this fella can use to his advantage.  Worst case, he's a 2/2 for 2.

Monday, May 29, 2017

Card of the Day - Slime Spawner/Expelling Jelly/Gelatinous Cube

I was inspired to make these cards after playing someone's mono-green Ooze deck. Although the deck was super fun, it could really use a couple of cards like this.