I can't even put a picture of this on account of it's unimaginable.
Edit: a few changes.
Showing posts with label Eternal. Show all posts
Showing posts with label Eternal. Show all posts
Friday, May 16, 2014
Sunday, April 8, 2012
The Future of Eternal
I've had quite a few comments on the Eternal keyword. I believe that the best iteration of the ability is the "sacrifice x permanents" version. I've re-worked all the cards from this week to reflect the new (and hopefully permanent) version of Eternal, and I'll post them today to show you how they look.
This week's cards are all cards that don't themselves have the keyword, but play off of it.



This week's cards are all cards that don't themselves have the keyword, but play off of it.



And here's a bonus!
Thursday, April 5, 2012
Card of the Day - Offhand Dismissal
Here's an entry for counterspell Friday. The high cost is needed so this doesn't get out of hand. Repeatable counterspells are bad news if costed incorrectly.
Wednesday, April 4, 2012
Card of the Day - Berserk Orangutan
Here's a multicolored version. I like how the ETB ability helps offset the cost of sacrificing permanents.
Tuesday, April 3, 2012
Monday, April 2, 2012
Card of the Day - Gravedrain
This week, I'll be posting examples of the all the ways that Eternal could work. This is a graveyard exile cost Eternal card.
Sunday, April 1, 2012
Forever is a long time - A new mechanic
I've been working on a keyword lately that needs some help. Let's call him Eternal.
I have two wordings that could be plausible, the first making the keyword an actual keyword, the second making it merely an ability word.
To me, the biggest problem with this mechanic is figuring out what the additional cost is going to be. I have a few suggestions, but any others would be appreciated. The "exile cards from your hand" cost seems a bit steep, but if it's kept to one or two, it's probably quite powerful. The first alternative is simple discard. (Just a note: all the alternates will be with the word Eternal used as a keyword.)



I'd like some input on which version you all think is the best, and maybe some examples of your own to illustrate how awesome we can make this mechanic. As always, thanks for reading, and feel free to comment on the blog itself. ( I removed the "prove you're human" baloney.)
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