Friday, February 17, 2012

The Cost of Vanilla at Common

I've been trying to figure out some vanillas that don't exist, so I made a chart.  There are a lot of things on the chart that I found interesting. For example, there's no red common vanilla 2/2 for less than 2R.  A good push would be RR for a 2/2.  For this week's article, I'm just going to post a bunch of common vanilla creatures that don't exist yet.


Shield Trooper
W
Creature - Human Soldier
0/4

Loxodon Brawler
3WW
Creature - Elephant Soldier
4/4

Serrated Crab
4U
Creature - Crab
3/4

Giant Squid
1UU
Creature - Squid
3/2

Goblin Kickpuncher
RR
Creature - Goblin Warrior
2/2

Conduit Fiend
1RR
Creature - Elemental
4/1

Lowbrow Thug
1BB
Creature - Human Rogue
4/1

Armored Bandit
2B
Creature - Human Rogue
1/4

Elvish Front Line
1GG
Creature - Elf Warrior
4/2

Elmroot Sentry
2GG
Creature - Treefolk
3/5

Steel Hulk
6
Creature - Golem
5/5


The numbers for all of these guys were extrapolated from existing cards. If you notice the lack of pictures in this article, I won't be mad. I didn't feel like finding art for a bunch of vanilla dudes.  Okay, okay! You can have ONE.

Edit:
For those of you interested, here's a link to the spreadsheet I created.  Remember, these are just for commons, and multicolored cards aren't included.

 See you next week.

5 comments:

  1. I really love the flavor text, and that's all I have to say about that.

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  2. Tree Wielder is really nice. Have you thought about making a chart with the highest and lowest printed p/t in every color and at every cost? Also, how does rarity fit into the your formula? I think I might go work on a chart now...

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  3. I have made a chart. That's how I extraoplated the P/T of these guys. All the cards represented here are Common (as evidenced in the post title). I haven't yet sorted out vanilla multicolored or any rarites above common. If you like a copy of the spreadsheet, send me an email. madolaf@hotmail.com

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  4. NM, I just posted it on here instead. :)

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  5. The spreadsheet is great!

    Off topic, what if you make Tree Wielder a 7/7 that has "When Tree Wielder is dealt 2 or more damage from a single source, tap it. It doesn't untap during its controller's next untap step." Not a Vanilla any more, but flavorful.

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