Friday, March 23, 2018

Beacon of Creation Episode 15 notes

Hey there Beaconeers!

This weeks's challenges are as follows:

Host/Augment: Anti-Timmy/Tammy, pro-Johnny/Jenny, common or uncommon Planeswalker.

Worldbuilding: Design one uncommon card for each of the sets mechanics. (Investigate, Haunt, Gates matter, Shadow, and Detain)

You can send your designs to, or tweet them @magicdesigncast. We usually record on Monday evening, so you have the whole weekend to do them!You are always welcome to do old design challenges if you're not fully caught up yet.  We look at all the emails.


Friday, March 16, 2018

Beacon of Creation Episode 14 notes

Hey there Beaconeers!

This week's challenges are as follows: 

Host/Augment: A card that deals with the bottom of the library/is a counterspell

Worldbuilding: Flavor text for a red card that fits the noir theme.

Bonus:  19 black commons sent in by Reuxben! (Thanks for your work!)

Friday, March 9, 2018

Beacon of Creation Episode 13 notes

Hey there Beaconeers!

This week's host/augment challenge is to make a mono-colored permanent with the Izzet watermark that must also have a keyword ability.

This week's worldbuilding challenge is a bit more nebulous.  Using the design skeleton guidelines here: Create at least one common card to flesh out our set. Make as many as you like, and remember our set mechanics!  Shadow, Investigate, Haunt, Gates matter, and Detain.

Friday, March 2, 2018

Beacon of Creation Episode 12 notes

Hey there Beaconeers!

This week's Host/Augment challenge is to make a White creature with a flavorful drawback/ it must have the word "Die" in its text box twice.

The worldbuilding challenge it create the green planeswalker on Castmire.  We've talked quite a bit about this planeswalker in past episodes, especially on the episode with Michelle.  We haven't quite nailed down what this planeswalker is, or what its abilites are. Let's fix that!

Last week's challenges were to make a cycle of commons that were set on Castmire, and to make a meld card with the three parts each being a different color.

Zefferal posted his cards on twitter.

I love the idea of making clues into actual spells. They help trigger things like Tireless Tracker, and are super flavorful. Here is his crack at the meld challenge:

Bradley Wilson submitted this cycle:

Keeping these abilities at sorcery speed is good for keeping complexity low at common. Plus, Butler creature type!  Co-Host Bradley had some cool submissions as well.  Here are his commons:

I like the investigatory feel of this version.  These are slightly changed due to the short conversation we had about them on the podcast.
Brad's meld:
Super cool theme.  I think the Guardian still needs a bit of reworking, but it's a great idea. Here's my common cycle:

I'm not super impressed by my work here.  These cards might be too strong and are probably too complicated for common. My meld cards, though, I'm pretty proud of.

Bonus card!

Friday, February 23, 2018

Beacon of Creation Episode 11 Notes

Host/Augment Challenge: Make a pair of cards that meld into one card/ All three cards must be different colors.

Worldbuilding Challenge:  Create a common cycle unique to Castmire.

Brad's Blog post about this Princess Lucrezia Deck:

Let us know what you think about the upcoming products!

Tuesday, February 20, 2018

GDS3 Designs for Trial Three

Hey everyone.

So I didn't make it make past Trial Three.  Now that I know, I am allowed to share the designs I submitted to Wizards, for better or worse.

Please tear these apart; I, like many others, learn best from criticism.

My first submission was a card I designed a long time ago.  It has mirrored abilities, and I think it's quite lovely.

If you know my design style, I try to use elegance and simplicity.  I try not to use to many words to get the point across.  My second submission shows how powerful, simple spells can sometimes be all you need. It was originally designed as a Host/Augment challenge for the Beacon of Creation podcast, which I co-host. I changed it to not destroy lands because the original design was made with Commander in mind and not for Standard.  I wanted to make it a little more fair.

My third submission was a hole-filler.  After all was said and done, I needed a red/green enchantment and a blue/black instant.  I really wanted to show off snowfall, and this seemed like the best place to do it.  As I was following the rules of the submissions I wasn't use the ability word, but the rules text is the same.  This card has the most text out of any of my submissions, and I feel like it should probably be lower on the list, but here it is.

My fourth submission was another one of my podcast cards, but this time it was from a worldbuilding challenge. It was the perfect fit for a blue/white sorcery, but I after I submitted my final designs I noticed that my submission had it listed as common, when it should be at least uncommon.  Oh, well.

My fifth submission was the first of my two planeswalker designs.  I found these to be some of the most difficult designs, especially becasue they have so many knobs to fiddle with.  (In design terms, knobs are all the numbers that can be changed.)  Tibalt has more numbers than most planeswalkers, and I would say he was the most challenging to design. I wanted to get the flavor just right as well, and his being a torturer fit right in. If there was one thing I would change about Tibalt, it would be his first ability.  I would change it to life loss so less experienced players wouldn't get frustrated when they weren't able to redirect the backlash damage he deals to himself.

As I look back on my designs, I think that #6 should probably be higher on the list.  It just makes me smile. Remember noggles? From EVENTIDE?!  ANYONE!?!? Well, They were great. And here is one with Grandeur.

My seventh card was my second planeswalker.  He's fine.  I made him with a Phyrexian lean and a +1/+1 counter theme.  I like that you can ult him right away to draw a bunch of cards in the right deck.

The eighth card was a combat trick!  A rare one, at that.  It's basically game over if you cast this for more than 5 mana with a few creatures attacking.

#9 was an enchantment that basically reflects how I feel when there are a bunch of people around. It's also pretty good removal in white/black.

My final submission is my blue/black instant that I wasn't able to come up with for a long time.  It's a simple, powerful effect that would have modern players excited.

And that's it.  I'm serious, by the way, about being brutally honest with how well I pulled these off.  I want to be the best designer I can be, and padding the criticism is not necessary.

I am so glad that I had a chance to compete, and I will try again if given the chance.

Thanks for reading it all, and have a good one.