Thursday, February 28, 2013

Card of the Day - Mutating Serum

This is the third four color rare I've made so far on my blog, and the second with these four colors.  This card started out as a red/white/blue uncommon sorcery that gave the creature first strike and bounced it after it was dealt combat damage, but then I changed it to an aura to prevent memory issues.

After making it into an aura, I didn't like that the aura went away after the creature was returned to its owner's hand.  I briefly toyed with the idea to return the enchantment as well, but thought better of it.  I just scrapped the bounce and started fiddling with the mana cost.  As I write this, I realize this card is not a four color card after all, but a pure Simic card.  Here's my final version, which I just created.


Let me know what you think about this design in the comments section below, on Twitter, or on Facebook!  I look forward to hearing from you.

Wednesday, February 27, 2013

Card of the Day - Soulshift Veil

This is the type of thing I'd like to see in Dragon's Maze.  It's a 3 color card that can be Orzhov, Golgari, Selesnya, or mono-black.

Tuesday, February 26, 2013

Monday, February 25, 2013

Card of the Day - Might of the Soil

This could be a powerful first pick in any draft.  Make sure to grab some creatures with reach if you open this guy.

Sunday, February 24, 2013

Card of the Day - Cover In Magma

Lately, I've been asking Hollee for a color, mana cost, and rarity, and then I design a card based on those criteria. Today, she chose four red mana, which is a tough cost to work around.  With such a restrictive cost, a big spell is bound to happen.  I know that generally red doesn't do -1/-1 counters, but the flavor of this card was asking for it.

Saturday, February 23, 2013

Card of the Day - Homeland Expedition

Used the same art from yesterday.  I made the card first, and then I decided that the art fit it rather well, so I went ahead and used it.  I asked Hollee and her sister for input on mana cost, card type, and rarity. 

Friday, February 22, 2013

Card of the Day - Journey to the Horizon

I made this card for the Goblin Artisan's challenge last week. The stipulations were:

1: green
2: uncommon
3: works better in multiplayer, and
4: made for Johnnies

I think this fits the criteria.

Thursday, February 21, 2013

Wednesday, February 20, 2013

Card of the Day - Redo

Just imagine...  You make an attack which should win you the game, but your opponent has a combat trick you weren't expecting.  Just Redo. 

Imagine...  you cast an X damage spell on your opponent's biggest threat and he pumps up it one point above killing.  Just Redo.

You have a game ending spell in hand and need to wait to see if you can bait a counterspell.  Just cast the big one!  If he counters it, Redo.

Your biggest threat dies in combat?  Redo.

He disrupts something important?  Redo. 

This.  Card.  Is.  Nuts.

That is all.

(Please let me know if this card will break the game.)
Thanks!

Tuesday, February 19, 2013

Card of the Day - Sainted Brawler

Nothing real fancy, but it's powerful Green/White removal.  I can see this guy ripping up a lot of fast Red strategies.

Monday, February 18, 2013

Card of the Day - Domination Plans

As you may know, I am a big fan of alternate win conditions.  The flavor of Domination Plans is an evil wizard gloating about his plans and heroes rallying to thwart them.  Hope you like it.

EDIT:  Here's a less exploitable version.
Edit (again):
OK, OK, I try one more time.

Sunday, February 17, 2013

Card of the Day - Brainwreck

I think I need some help here, guys.  I made this an uncommon so it wouldn't show up as much more than two in draft and sealed, but I think it might be overpowered for constructed.   I like that you can target the same creature twice if you really want it gone, or you can target a bunch of guys and make the opponent choose which ones to keep.  As a general rule, punisher cards are bad, and I hope the fact that you can cast a few copies of this at once makes it a better card.

Let me know what you think.

Saturday, February 16, 2013

Card of the Day - Idea Burst

Here's the Maximize card draw spell.  Four mana for four cards seems like a lot, but it's a spell you can only cast once per game.  That's part of why Maximize is so cool;  you can get all the copies of a particular card, but you won't be able to cast that spell again this game barring extenuating circumstances.

Friday, February 15, 2013

Card of the Day - Wandering Corpse

The maximize cost on Wandering Corpse is really high!  If you look at the type line, you'll see why.

Thursday, February 14, 2013

Card of the Day - Feral Packwolf

Here's an example of maximize on a creature card.  This, to me, is the simplest form of maximize on a creature.  I have a few more creatures with maximize to show you, but we'll start with the basics.

Bonus! Holiday Card - Heart Devourer

Thought I'd do a Valentine's Day card.  Not very love-y, but it deals with hearts, so it's probably fine.

Wednesday, February 13, 2013

Card of the Day - Jagged Bolt

Maximize is a mechanic that definitely need to be tested to find the right cost.  I started this at 4RR, but deemed it too powerful constructed at that cost.  If anyone has a playgroup that wants to try out these cards, let me know! 


Oh.  Happy Valentimes!

Tuesday, February 12, 2013

Card of the Day - Unexpected Blessing

I think Maximize might work best in limited formats where certain cards are likely to be picked lower.  If there's ever a small set drafted by itself, i.e. Coldsnap, there could be a place for Maximize in it.  Maximize might even make life gain good.  What's Maximize, you ask? oh, it's this:


You could easily get 4 to 5 copies of this card in a draft. At first glance, it seems similar to Overload, but don't be fooled; Maximize is a powerful tool to thin out unwanted cards and get you closer to your bombs, as well as potentially having a huge impact on the game.

If you happen to have 5 Unexpected Blessings in your draft deck, you will almost always find one in your opening hand. Pulling 5 unwanted cards out of your library while gaining 15 life can be backbreaking.  If you get more than 2 of these, you're looking at a pretty good bargain. 

Don't expect the rest of the Maximize cards to be as dismissed offhandedly as this one.  You'll be lucky to get two of a direct damage Maximizer (see tomorrow's card, Jagged Bolt.)  After all, who's going to draft life gain?

Saturday, February 9, 2013

Card of the Day - Ancient Doorway

This card was made based on the artwork.  I thought the picture was cool, so I made a card around it.

Friday, February 8, 2013

Card of the Day - Zorfelex

I like the idea of having a super-powerful legendary artifact as a plot point in a set.  Mirari did this previously.  Here's another one.

Side note:  I made two versions of this.  Let me which one you like better.


Thursday, February 7, 2013

Wednesday, February 6, 2013

Card of the Day - Contagious Ogre

I made this card sometime last year, but I love how it plays with unleash.  If you give a creature a -1/-1 counter after unleashing it, it can block! I think it's a powerful option for any Rakdos players out there.

Tuesday, February 5, 2013

Monday, February 4, 2013

Card of the Day - Giant Centipede

I've been wanting to fix Affinity for a while now.  I think this guy is a fair example of affinity for creatures.  At best, he's a 3/2 for G.  Not broken, but quite good.  The only problem is that by the time you have 4 other creatures out, you might not want to cast him. 

Sunday, February 3, 2013

Card of the Day - Ersatz Shade

I think it might be possible to make a symbol for mana that can only be spent as colorless.  Maybe we can use a C to show it?  With the reminder text (You may only use colorless mana to pay for C.)  Here's the same card with the new format.

Any thoughts?