Wednesday, October 16, 2019

#Moxtober Day 16: Wild

I'm actually really proud of this one.  There is nothing in Magic so far that counts the number of subtypes a creature has.

Tuesday, October 15, 2019

#Moxtober Day 15: Legend

This one put me in a pickle for a while.  Eventually I landed at "What happens when a Legendary Creature dies?" 

Monday, October 14, 2019

#Moxtober Day 14: Overgrown


This one is a little weird. It is a mono-green mechanic, and I don't know what else it could go on besides a creature.  Maybe a sorcery that overgrows two of your creatures?  I dunno.

Sunday, October 13, 2019

#Moxtober Day 13: Ash

My mind went to exile as soon as I saw this prompt.  The ability is kind of like embalm, except it happens automatically.

Saturday, October 12, 2019

#Moxtober Day 12: Dragon

Dragon is one of those Magic terms that is in (nearly) every set.  It's fun to play a deck full of dragons.  But sometimes you wonder if dragons have any relatives.  The Dragonkin batch lets you know who is related. I went back and forth on putting all the different reptilian races in the batch, but I went with the fantastical instead of the mundane.  I still love lizards, turtles, and crocodiles, but they are not quite dragons.

Friday, October 11, 2019

#Moxtober Day 11: Snow


Brenish Hunter is another card from Frostmere, and snowfall is the main mechanic of that set, but since this is Moxtober, I needed to make a new original, so I present Frozen.  It's just keywording an already used mechanic, but sometimes that's needed.

Thursday, October 10, 2019

#Moxtober Day 10: Pattern

This mechanic is a play on Ascend from Rivals of Ixalan, but instead of controlling ten total permanents, you need to control four specific types of permanents. Because this card is an artifact, and you will (in most cases) have land already, you only need an enchantment and a creature to see the pattern and turn this on.

Wednesday, October 9, 2019

#Moxtober Day 9: Swing


The first thing I thought of was how in Magic, when you swing, you're attacking. And then I thought of the phrase "life swing", another slang term which usually applies when you damage an opponent and gain life.  I figured draining an opponent was as good a trigger as any to feature in a mechanic, so Tithe was born.

Tuesday, October 8, 2019

#Moxtober Day 8: Frail


This ability is seen elsewhere in magic (see Lichenthrope) but I think it's enough of a drawback to put on an undercosted creature.

Monday, October 7, 2019

Moxtober Day 7: Enchanted

C'mon inktober.  Why you givin' me prompts that are actual magic terms? Anyway, I wanted to do something with auras, and this came to mind. 

Sunday, October 6, 2019

Moxtober Day 6: Husky

This is another take on the regenerate mechanic.  This one is a bit different, in that it lets the creature die then come back right away instead of preventing the death. Could be interesting with ETB or leaves play triggers.

Saturday, October 5, 2019

Moxtober Day 5: Build

Structures are fun.  This card doesn't have the rules for structures on it, but here's my version:

A Structure is a permanent that can be attacked. It deals no damage to attacking creatures, but whenever it is dealt damage, remove that many +1/+1 counters from it.

Friday, October 4, 2019

Moxtober Day 4: Freeze

I've been obsessed with snow for the last 10 years.  My first custom set was Frostmere, where snow reigned supreme.  Here is a land from there.  It's not a new design, but I love it.

Thursday, October 3, 2019

Moxtober Day 3: Bait

I'm planning on doing mechanics based on the first thing i think of when I hear the word, so you're getting a fisherman today. Bait is an enchantment token, so that's something.

Wednesday, October 2, 2019

Moxtober Day 2: Mindless

This one is pretty simple, but if you know my design style, I give a lot of credence to simple designs. It fits perfectly on zombies, golems, and probably constructs.  Interestingly enough; if a Mindless creature has haste, it may never get a chance to block at all.

Beacon of Creation Episode 91 Notes

Design Challenge Due October 7th:

Costume Party! Tim had an idea of peppering draftable cards that help enhance the Halloween Cube’s draft strategies with a costume mechanic. Costumes have a head and body piece. Costume pieces are emblems. Your deck can have one head costume piece and one body costume piece.

Be creative with non-tribal archetypes but also remember to not be confusing! For example, Vampire Fangs as a costume piece that helps the lifelink deck may incorrectly signal that Vampires are in black (lifelink is white-black). Maybe. Keep in mind, and with that said, go nuts!

Tuesday, October 1, 2019

Moxtober Day 1: Ring


So, I guess I'm doing this Moxtober thing that Bradley Rose did last year.  Basically, you take all the prompts of Inktober and make magic cards out of them.

The first prompt is Ring.  I wanted to get the feel of people sharing emotions and abilities kind of like in that movie Midsommar. (I guess minor spoilers for the movie if you haven't seen it.) I went back and forth between exactly three and at least three for the design, but I think "at least three" feels better in practice.