Wednesday, July 31, 2013

Card of the Day - Jumped By Badgers

Badger. Badger. Badger. Badger. Badger. Badger. Badger. Badger. Badger. Badger.

Fog variant is useful for killing swarms of 1/1 tokens. Against fliers, you just get a small army.

Tuesday, July 30, 2013

Card of the Day - Creeping Psychosis

I like the idea of making a powerful aura that can backfire if your opponent can get rid of the creature it's enchanting.  Remember that this is each upkeep, not just yours.  In multiplayer, this can get crazy.

Sunday, July 28, 2013

Card of the Day - Overwhelm

The obligatory uncommon green sorcery Overrun variant.  Not as explosive, but at least the boosts stick around.

Saturday, July 27, 2013

Card of the Day - Last Knight

This started as an enchantment a la Homicidal Seclusion, but it changed to a creature when the name Last Knight ran through my head.  It is probably too powerful, but testing will show for sure.

Friday, July 26, 2013

Thursday, July 25, 2013

Card of the Day - Tershan Shepherd


This is a cross between Seeker of Skybreak and any of the numerous white tapping creatures.  Some could argue with this card being White/Blue, but I like having the flavor of a sheep herder for this ability.

Wednesday, July 24, 2013

Card of the Day - Painbringer Demon

I wanted an uncommon demon creature that was still powerful even with a drawback.  A 4/4 in black isn't too hard to fathom, but at 4 mana, it's a bit of a stretch.  This guy really shines when your opponent is playing black too.  I wanted him to have the 2BB cost so he would be more difficult to splash.

Tuesday, July 23, 2013

Card of the Day - Balefire

This one is taken from the Wheel of Time series.  If you've read the books, you already know that balefire erases the thing it kills from history.  The untapping of the lands is a bonus that isn't very red according to the color pie, but in this context it seems appropriate. Also, I wanted to make a super-cool, super powerful, red mythic sorcery.

Monday, July 22, 2013

Card of the Day - Relaxing Hydromancer


I originally had this guy tap to counter a red instant or sorcery, but that seemed a bit harsh for a hoser.  I changed him to the Chill guy soon afterward.  The name is an homage to that card.

Sunday, July 21, 2013

Card of the Day - Bound in Chains



I had a hard time figuring out what color this card should be.  Historically, "can't attack" effects are white, but the flavor seemed a lot more black to me.  Let me know what you think the right color for this card is.

Saturday, July 20, 2013

Card of the Day - Kalithan War Drummer

I wanted to make a sorcery that would search your deck for more goblins depending on how much mana you spent on it.  The first draft of this card had multikicker, but didn't do anything if you didn't kick it.  I changed it to a creature so you can get something early if you need it, but you can get a big boost if you have extra mana later.

Friday, July 19, 2013

Card of the Day - Explosive Malfunction

Narrow uncommon with a few nice benefits if you can get it to work.  You get a Shatter and a Lava Spike when someone tries to use one of their toys.

Thursday, July 18, 2013

Card of the Day - Unassuming Trinket

Here's an artifact that isn't quite as it seems.  At worst, you can look at the top card of your library.  At best, it becomes something crazy at a moment's notice.  It has to cost 1 so it interacts well with Trinket Mage.

Wednesday, July 17, 2013

Tuesday, July 16, 2013

Card of the Day - Fungal Symbiote

The feeling behind this is that the fungus makes you stronger.  When you die, it lives independently.

Just wondering

Hey everyone, just wondering if you prefer this style of blog, or if you preferred the style where it showed all of them at once.  Let me know!

Saturday, July 13, 2013

Card of the Day - Granite Quarry

This is the colorless version of the original Ravnica block Karoo lands.  As you can see, it comes into play untapped and that alone makes it a bunch of awesome.

Friday, July 12, 2013

Card of the Day - Valiant Stand

My submission to Goblin Artisan's Weekend Challenge. The challenge this week was to make an Awesome card.

Wednesday, July 10, 2013

Sunday, July 7, 2013

Card of the Day - Revealer of Secrets

This is my response to the Goblin Artisans weekend art challenge.  There was no art provided this week, but the challenge was to make a card that cost one mana using the exact text of another existing card.  See if you can guess what the card I used was.

Friday, July 5, 2013

Card of the Day - Adapting Ooze

I wanted the Ooze to be bigger than whatever it kills.  Giving him 3 +1/+1 counters to start with is a simple way to get the effect.  Should he be a 3/3 with one counter, or a 2/2 with two?  Let me know what you think.

Thursday, July 4, 2013

Card of the Day - Nightcrawler


We all know the Invisible Stalker is a good card.  Nightcrawler is able to teleport, which makes him difficult to target, difficult to block, and able to be where he needs to be at any given time.  Flavorfully, he fits.  The problem I have with him is that I'm not sure if being legendary is a big enough drawback for him.  As printed, he would be really powerful.  Also:  Vigilance is tertiary in Blue; which basically means it's almost exclusively in Planar Chaos.  Let me know what you think.

Wednesday, July 3, 2013

Card of the Day - Flamecharge Elephant

This guy started off as a 3/3 for 2GG that only dealt the damage to the creatures blocking him.  I wanted to give him more of a Hellrider feel, so changed it to any blocking creature.  I really like the way his secondary ability works with trample.

Tuesday, July 2, 2013

Card of the Day - Enduring Expanse

I had a rough time coming up with an alliterative name for the white land.  This is the best I got.  If you have a better one, let me know.

Edit: Changed the name.

Card of the Day - Roiling River

Another of the cycle.  Notice the alliteration?