will send an email but sharing here also because I think they are interesting (and not all going to make the podcast :P)
Krark’s Escape Room 1BR Enchantment At the beginning of each players upkeep tap target creature that player controls then that player may flip coin, if they do coin is heads destroy that creature if it is tails untap that creature.
Zedruu’s Puzzle Room WW Enchantment At the beginning of your upkeep you win the game if for each opponent the total converted mana cost of permanents they control equals the total converted mana cost of permanents you control UR: target opponent gains control of target permanent you control
Kefnet’s Puzzle Room 1UU Enchantment- Arua (R) Enchanted Creature Target creature has “T return a land you control to your hand: draw a card” If you have 7 or less card in hand enchanted creature can’t attack or bock, otherwise enchanted creature has +2/+2 and flying.
Azor’s Puzzle Room 2UW Enchantment (M) 0: exile a card from your hand, any player may activate this ability Players can’t cast spells with a converted mana cost shared by an even number of cards exiled with Azor’s Puzzle Room (0 is even)
Jace’s Puzzle Room 3UU Enchantment Whenever an instant or sorcery spell enters your graveyard from the stack or your hand. 0 put X cards exiled with ~ into their owners graveyard : create a token X put X cards exiled with ~ into their owners graveyard : draw X cards XX put X cards exiled with ~ into their owners graveyard : return X instant or sorceries from your graveyard to your hand XXX gain control all creatures with converted mana cost X or less.
Rakdos’s Escape Room 1BR Enchantment At the beginning of each players upkeep tap target creature that player controls then that player reveal the top card of their library, if they do and that card is a land card destroy that creature otherwise if that card is a non-land card untap that creature.
Padeem’s Puzzle Room U Enchantment If you control artifacts with converted mana costs 0, 1, 2, 3, 4 and 5 at the beginning of your end step you win the game. Whenever you cast an artifact with a converted mana cost shared by an artifact you control scry 2
Muldrotha’s Puzzle Box 4 Artifact UUGGBB T: return target artifact, target land, target enchantment, target creature and target planeswalker from your graveyard to your battlefield, exile Muldrotha’s Puzzle Box
Nefarox’s Puzzle Room 1B Enchantment If you control permanents with converted mana costs 0, 1, 2, 3, 4 and 5 at the beginning of your end step target player loses the game. X sacrifice a permanent with converted mana cost X: search your library for a card with converted mana cost X minus one, reveal it and put it into your hand, shuffle your library
Chandra and Nissa’s Puzzle Room GR Enchantment Whenever a land enters the battlefield under your control you may exile cards from the top of your library until you exile a non-land card. Sacrifce Chandra and Nissa’s Puzzle Room: add X mana of any combination of colours where X is the number of lands exiled by Nissa’s Puzzle Box.
Teferi’s Puzzle Room Enchantment At the beginning of you upkeep put three fade counters on target creature or sacrifice Teferi’s Puzzle Room, then remove a fade counter from all creatures. If the last Fade counter was removed from a creature this was exile that creature. 3: distribute three fade counters among up to three target creatures you control and you skip your next untap step, any player may activate this ability
will send an email but sharing here also because I think they are interesting (and not all going to make the podcast :P)
ReplyDeleteKrark’s Escape Room 1BR
Enchantment
At the beginning of each players upkeep tap target creature that player controls then that player may flip coin, if they do coin is heads destroy that creature if it is tails untap that creature.
Zedruu’s Puzzle Room WW
Enchantment
At the beginning of your upkeep you win the game if for each opponent the total converted mana cost of permanents they control equals the total converted mana cost of permanents you control
UR: target opponent gains control of target permanent you control
Kefnet’s Puzzle Room 1UU
Enchantment- Arua (R)
Enchanted Creature
Target creature has “T return a land you control to your hand: draw a card”
If you have 7 or less card in hand enchanted creature can’t attack or bock, otherwise enchanted creature has +2/+2 and flying.
Azor’s Puzzle Room 2UW
Enchantment (M)
0: exile a card from your hand, any player may activate this ability
Players can’t cast spells with a converted mana cost shared by an even number of cards exiled with Azor’s Puzzle Room (0 is even)
Jace’s Puzzle Room 3UU
Enchantment
Whenever an instant or sorcery spell enters your graveyard from the stack or your hand.
0 put X cards exiled with ~ into their owners graveyard : create a token
X put X cards exiled with ~ into their owners graveyard : draw X cards
XX put X cards exiled with ~ into their owners graveyard : return X instant or sorceries from your graveyard to your hand
XXX gain control all creatures with converted mana cost X or less.
Rakdos’s Escape Room 1BR
Enchantment
At the beginning of each players upkeep tap target creature that player controls then that player reveal the top card of their library, if they do and that card is a land card destroy that creature otherwise if that card is a non-land card untap that creature.
Padeem’s Puzzle Room U
Enchantment
If you control artifacts with converted mana costs 0, 1, 2, 3, 4 and 5 at the beginning of your end step you win the game.
Whenever you cast an artifact with a converted mana cost shared by an artifact you control scry 2
Muldrotha’s Puzzle Box 4
Artifact
UUGGBB T: return target artifact, target land, target enchantment, target creature and target planeswalker from your graveyard to your battlefield, exile Muldrotha’s Puzzle Box
One more :)
DeleteNefarox’s Puzzle Room 1B
Enchantment
If you control permanents with converted mana costs 0, 1, 2, 3, 4 and 5 at the beginning of your end step target player loses the game.
X sacrifice a permanent with converted mana cost X: search your library for a card with converted mana cost X minus one, reveal it and put it into your hand, shuffle your library
ok two more this challenge is fun :)
DeleteChandra and Nissa’s Puzzle Room GR
Enchantment
Whenever a land enters the battlefield under your control you may exile cards from the top of your library until you exile a non-land card.
Sacrifce Chandra and Nissa’s Puzzle Room: add X mana of any combination of colours where X is the number of lands exiled by Nissa’s Puzzle Box.
Teferi’s Puzzle Room
Enchantment
At the beginning of you upkeep put three fade counters on target creature or sacrifice Teferi’s Puzzle Room, then remove a fade counter from all creatures. If the last Fade counter was removed from a creature this was exile that creature.
3: distribute three fade counters among up to three target creatures you control and you skip your next untap step, any player may activate this ability