Thursday, August 29, 2013

Card of the Day - Harmonic Convergence


This is powerful when you can use it.  Your opponent will be playing differently when you have this card on the table.

Wednesday, August 28, 2013

Card of the Day - Shrouded Gorgon


This card is based on the Medusa that WIPED OUT OUR PARTY at D&D tonight.  Yeah.  That happened.

Friday, August 23, 2013

Card of the Day - Easy Target

This card has awkward rules text.  Is there an easier way to make the same effect happen?

Thursday, August 22, 2013

Card of the Day - Souls of the Lost


If you don't recognize this card, it's Requiem Angel without the body.  I think it would have seen print as an Orzhov card if the Angel wasn't just printed. 

Wednesday, August 21, 2013

Tuesday, August 20, 2013

Friday, August 16, 2013

Card of the Day - Blast Mining

We all know how dangerous quick mana sources can be.  This card helps alleviate the extra burst by lowering the total production in the future.  I thought it was a fitting drawback.  Would it be more balanced if you had to sac an untapped mountain?  Let me know what you think.

Wednesday, August 14, 2013

Card of the Day - Color Spray

If there were ever a Dungeons and Dragons set, this spell would be in it.  It's also the best level on spell EVER!  (Yes, it's better than Magic Missile.)

Tuesday, August 13, 2013

Monday, August 12, 2013

Card of the Day - Devouring Swarm

They will eat everything!  Just don't try attacking if they are the only creature on the battlefield.


Sunday, August 11, 2013

Card of the Day - Burster Beetle

I originally created this as a 2/2 that gave -2/-2 for BG at common, but changed it to the current form right before posting.  Which do you prefer?

Saturday, August 10, 2013

Card of the Day - Brazen Decree

This seems like it would be much more powerful in the first few turns of the game.  Maybe we should raise the cost a little?

Friday, August 9, 2013

Card of the Day - Gaea's Gift

I feel like this could be a broken card.  It breaks one of the fundamental rules of the game.  It needs to be tested to see how stupidly broken it really is.

Thursday, August 8, 2013

Wednesday, August 7, 2013

Card of the Day - Mechromancer's Training


While it's not really a part of the cycle, this bonus colorless aura can make quite an impression.  I know it seems undercosted, but you do have to spend (at least) three cards to get the grandeur effect.  I think it's a great flavor for a colorless aura.

Tuesday, August 6, 2013

Card of the Day - Swordmaster's Training

This is an update to my card from a few days ago Shieldbearer's Training.  That version didn't quite have the panache that I wanted, so I redid it.

Monday, August 5, 2013

Card of the Day - Viromancer's Training

The black Training is really powerful.  I originally has it cost 1B, but changed it because it can easily wipe the board.  This is probably the most powerful of the cycle.

Sunday, August 4, 2013

Card of the Day - Shieldbearer’s Training

The white entry is a defensive aura.  It's nice to make an opponent's creature unable to attack.  The only problem is he'll probably throw his guy in front of one of your bigger guys to get rid of the enchantment.  You can always enchant your own guy too...

Saturday, August 3, 2013

Card of the Day - Electromancer's Training

A card that gives only first strike isn't that impressive, but the grandeur ability is really good.  A free Lightning Bolt is nothing to scoff at.

Friday, August 2, 2013

Card of the Day - Beastmaster's Training

As the most expensive of the cycle, Beastmaster's Training gives a hefty boost right away as well as a backbreaking grandeur ability.

2nd version as suggested by Chimzar.

Thursday, August 1, 2013

Card of the Day - Aeromancer's Training

Today's card is the first in a cycle of grandeur auras.  This one gives your creature flying, but if you draw another one you get quite a big advantage.

 2nd version as suggested by Chimzar.