Design Challenges due on Monday, May 28th:
Host/Augment Challenge:
A Vehicle that works better in multiplayer
Worldbuilding Challenge:
Cycle of five rare legendary creatures that came into Castmire via the plane’s extraplanar portals, they don’t have to be mechanically or “planarly” linked.
Challenges due on Monday, June 4th:
Host/Augment Challenge:
Two creatures that each have "partenr with" for the other/ they must both be colorless.
Worldbuilding Challenge:
"Style guide" for the plane. Send pictures along with descriptions.
Here's a link to the most recent worldbuilding challenge, the Creature Grid. I've left some spaces open for anyone to add their own creature grids for Castmire. Please don't erase anything that other folks have put in here. I trust you all to be professional.
Our guest, Jonathan Woodward, sent us an email to pass along this Two Headed Giant draft variant for four players:
"Here is my explanation of how to run a full two-headed giant draft with just four players.
A
common problem I have encountered is that drafting with fewer than
eight players can really skew the drafting experience. If there are
only four players present, having only 12 packs to pick cards from means
that the decks assembled often look very little like the decks that
would be built from a 24 pack draft. These drafting issues get even
worse if the format of choice is 2HG, as four players normally only
represents two teams. However, there is a solution to this issue that
works very smoothly for drafting 2HG with just four players.
Our
four players are A, B, C, and D. For the drafting portion of the
event, each of these players represents an entire 2HG team (you can
pretend they have imaginary partners seated beside them who don't offer
any input). Each player begins with six packs (or four packs of
Battlebond) in front of him or her, and drafts a pool of cards from
which to build two 2HG decks, the same as in a regular four team 2HG
draft. After drafting, each of the four players builds two decks from
the cards they drafted - again, the same as a regular 2HG draft.
When
deck construction is complete, it is now time to play player A's decks
against those of the player who drafted on the opposite side of the
table from him, player C. Player B joins player A, and together they
each play one of the A decks in a 2HG game against players C and D
playing C's decks. Let's say that the A decks beat the C decks.
The
next game will be players B and C playing B's decks against players A
and D playing D's decks. Let's say that the B decks win.
In
the third and final round of our single-elimination tournament, players
A and C will play A's decks against players B and D with B's decks.
I've
found this structure to work quite well. One of the fun features of
this method is that everyone gets an opportunity to play on a team with
everyone else."
See you next time!
-Adam
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