Friday, July 20, 2018

Beacon of Creation Episode 31 Notes

He there Beaconeers!

Challenges due July 23:

Host/Augment (hole filling edition): Design a green enchantment that is powerful enough to see playin Legacy without breaking standard.

Castmire Worldbuilding Challenge: Tell us one of the mysteries of the Manor, and three clues that help Tacatta or someone else discover it.


 Challenges due July 30:

Host/Augment: A black draw spell that doesn't make you sacrifice a permanent or lose life.

Worldbuilding challenge: Design a card named Red Herring

2 comments:

  1. I had an idea for the cycle you all discussed based on Follow the Creaking. Alexis had mentioned if the "recover" cost was low enough players could build a toolbox out of them, bringing back a few to hand at a time. So I went with 1-colored mana trigger costs to start out.

    First I came up with the names, then looked for suitable Sorcery effects at Common. The Red one makes the cycle an engine, which I imagine would attract players to build decks around the 5 cards.

    Follow the Creaking (Uncommon)
    1W
    Sorcery
    Gain 3 life.
    Investigate.
    When you sacrifice a Clue, you may pay W. If you do, return Follow the Creaking from your graveyard to your hand.

    Review the Alibi (UNC)
    1U
    Sorcery
    Tap target creature. It doesn't untap during its controller's next untap step.
    Investigate.
    When you sacrifice a Clue, you may pay U. If you do, return Review the Alibi from your graveyard to your hand.

    Hearken the Moaning (UNC)
    1B
    Sorcery
    All creatures get -1/-1 until end of turn.
    Investigate.
    When you sacrifice a Clue, you may pay B. If you do, return Hearken the Moaning from your graveyard to your hand.

    Check the Fireplace (UNC)
    1R
    Sorcery
    As an additional cost to cast Check the Fireplace, discard two cards.
    Investigate three times.
    When you sacrifice a Clue, you may pay R. If you do, return Check the Fireplace from your graveyard to your hand.

    Track the Footprints (UNC)
    1G
    Sorcery
    Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
    Investigate.
    When you sacrifice a Clue, you may pay G. If you do, return Track the Footprints from your graveyard to your hand.

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  2. I like these! It seems like a very strong mana sink in the late game, though. I wonder if we can stop the loop. Maybe cast it from the graveyard and exile it?

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