Saturday, August 31, 2013
Friday, August 30, 2013
Card of the Day - Radiskull and Devil Doll
After at least 12 years, I just remembered Radiskull and Devil Doll. Wow.
Thursday, August 29, 2013
Card of the Day - Harmonic Convergence
This is powerful when you can use it. Your opponent will be playing differently when you have this card on the table.
Wednesday, August 28, 2013
Tuesday, August 27, 2013
Monday, August 26, 2013
Sunday, August 25, 2013
Saturday, August 24, 2013
Friday, August 23, 2013
Thursday, August 22, 2013
Card of the Day - Souls of the Lost
Wednesday, August 21, 2013
Tuesday, August 20, 2013
Monday, August 19, 2013
Sunday, August 18, 2013
Saturday, August 17, 2013
Friday, August 16, 2013
Card of the Day - Blast Mining
We all know how dangerous quick mana sources can be. This card helps alleviate the extra burst by lowering the total production in the future. I thought it was a fitting drawback. Would it be more balanced if you had to sac an untapped mountain? Let me know what you think.
Thursday, August 15, 2013
Wednesday, August 14, 2013
Card of the Day - Color Spray
If there were ever a Dungeons and Dragons set, this spell would be in it. It's also the best level on spell EVER! (Yes, it's better than Magic Missile.)
Tuesday, August 13, 2013
Card of the Day - Immortal Essence
This is an upgrade to Indestructibility. It only enchants creatures, so it can be costed less.
Monday, August 12, 2013
Card of the Day - Devouring Swarm
They will eat everything! Just don't try attacking if they are the only creature on the battlefield.
Sunday, August 11, 2013
Card of the Day - Burster Beetle
I originally created this as a 2/2 that gave -2/-2 for BG at common, but changed it to the current form right before posting. Which do you prefer?
Saturday, August 10, 2013
Card of the Day - Brazen Decree
This seems like it would be much more powerful in the first few turns of the game. Maybe we should raise the cost a little?
Friday, August 9, 2013
Card of the Day - Gaea's Gift
I feel like this could be a broken card. It breaks one of the fundamental rules of the game. It needs to be tested to see how stupidly broken it really is.
Thursday, August 8, 2013
Wednesday, August 7, 2013
Card of the Day - Mechromancer's Training
Tuesday, August 6, 2013
Card of the Day - Swordmaster's Training
This is an update to my card from a few days ago Shieldbearer's Training. That version didn't quite have the panache that I wanted, so I redid it.
Monday, August 5, 2013
Card of the Day - Viromancer's Training
The black Training is really powerful. I originally has it cost 1B, but changed it because it can easily wipe the board. This is probably the most powerful of the cycle.
Sunday, August 4, 2013
Card of the Day - Shieldbearer’s Training
The white entry is a defensive aura. It's nice to make an opponent's creature unable to attack. The only problem is he'll probably throw his guy in front of one of your bigger guys to get rid of the enchantment. You can always enchant your own guy too...
Saturday, August 3, 2013
Card of the Day - Electromancer's Training
A card that gives only first strike isn't that impressive, but the grandeur ability is really good. A free Lightning Bolt is nothing to scoff at.
Friday, August 2, 2013
Card of the Day - Beastmaster's Training
As the most expensive of the cycle, Beastmaster's Training gives a hefty boost right away as well as a backbreaking grandeur ability.
2nd version as suggested by Chimzar.
Thursday, August 1, 2013
Card of the Day - Aeromancer's Training
Today's card is the first in a cycle of grandeur auras. This one gives your creature flying, but if you draw another one you get quite a big advantage.
2nd version as suggested by Chimzar.
2nd version as suggested by Chimzar.
Wednesday, July 31, 2013
Card of the Day - Jumped By Badgers
Badger. Badger. Badger. Badger. Badger. Badger. Badger. Badger. Badger. Badger.
Fog variant is useful for killing swarms of 1/1 tokens. Against fliers, you just get a small army.
Fog variant is useful for killing swarms of 1/1 tokens. Against fliers, you just get a small army.
Tuesday, July 30, 2013
Card of the Day - Creeping Psychosis
I like the idea of making a powerful aura that can backfire if your opponent can get rid of the creature it's enchanting. Remember that this is each upkeep, not just yours. In multiplayer, this can get crazy.
Monday, July 29, 2013
Sunday, July 28, 2013
Card of the Day - Overwhelm
The obligatory uncommon green sorcery Overrun variant. Not as explosive, but at least the boosts stick around.
Saturday, July 27, 2013
Card of the Day - Last Knight
This started as an enchantment a la Homicidal Seclusion, but it changed to a creature when the name Last Knight ran through my head. It is probably too powerful, but testing will show for sure.
Friday, July 26, 2013
Card of the Day - Purging Resurrection
Zombify variant. Not as useful in a dedicated reanimator deck, but good in Commander (and limited)!
Thursday, July 25, 2013
Card of the Day - Tershan Shepherd
Wednesday, July 24, 2013
Card of the Day - Painbringer Demon
I wanted an uncommon demon creature that was still powerful even with a drawback. A 4/4 in black isn't too hard to fathom, but at 4 mana, it's a bit of a stretch. This guy really shines when your opponent is playing black too. I wanted him to have the 2BB cost so he would be more difficult to splash.
Tuesday, July 23, 2013
Card of the Day - Balefire
This one is taken from the Wheel of Time series. If you've read the books, you already know that balefire erases the thing it kills from history. The untapping of the lands is a bonus that isn't very red according to the color pie, but in this context it seems appropriate. Also, I wanted to make a super-cool, super powerful, red mythic sorcery.
Monday, July 22, 2013
Card of the Day - Relaxing Hydromancer
Sunday, July 21, 2013
Card of the Day - Bound in Chains
I had a hard time figuring out what color this card should be. Historically, "can't attack" effects are white, but the flavor seemed a lot more black to me. Let me know what you think the right color for this card is.
Saturday, July 20, 2013
Card of the Day - Kalithan War Drummer
I wanted to make a sorcery that would search your deck for more goblins depending on how much mana you spent on it. The first draft of this card had multikicker, but didn't do anything if you didn't kick it. I changed it to a creature so you can get something early if you need it, but you can get a big boost if you have extra mana later.
Friday, July 19, 2013
Card of the Day - Explosive Malfunction
Narrow uncommon with a few nice benefits if you can get it to work. You get a Shatter and a Lava Spike when someone tries to use one of their toys.
Thursday, July 18, 2013
Card of the Day - Unassuming Trinket
Here's an artifact that isn't quite as it seems. At worst, you can look at the top card of your library. At best, it becomes something crazy at a moment's notice. It has to cost 1 so it interacts well with Trinket Mage.
Wednesday, July 17, 2013
Tuesday, July 16, 2013
Card of the Day - Fungal Symbiote
The feeling behind this is that the fungus makes you stronger. When you die, it lives independently.
Labels:
Aura,
Black,
card of the day,
Enchantment,
Golgari,
Green,
Uncommon
Just wondering
Hey everyone, just wondering if you prefer this style of blog, or if you preferred the style where it showed all of them at once. Let me know!
Monday, July 15, 2013
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